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Thread: Iris Update (Just future progress discussion)

                  
   
  1. #51
    DCEmu Pro sroon's Avatar
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    Is there like lazers or never before seen weapons?

  2. #52
    PSP User chickenclaws's Avatar
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    lol i like lasers u can shoot through walls like on goldeneye 007

  3. #53
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    Iris is coming along really well do you have any new screenshots for us or thoughts on your favorite mods,or things you are definitly incorporating in the next releases
    also some one made a mention of voIP for Iris with the socom headset is that even a possibility later on down the road? If so man that would be bad!!!

  4. #54
    DCEmu Legend Accordion's Avatar
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    the voIP was suggested by PSmonkey himself so i reckon it will happen,
    i was being modest suggesting hot key text chat for online and he comes up with voIP
    is there nothing PSmonkey cant do??

  5. #55
    PSP Modder Produkt's Avatar
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    I'm not sure where PS2Dev is on getting the mic to work in homebrew applications. Its entirely possible... there are several linux OS VoIP out there... he just needs the API stuff
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  6. #56

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    Good luck with the controls, can't help you much there..
    For AI though, I do have an idea.
    It depends on how this works, it could get pretty messy..
    As soon as the player gets within so close to an enemy, the game starts up a new thread which handles all the AI stuff. Then the enemy will roam around the map, walking towards the last known location of the player. I don't understand 3D programming that much, so this next part may not work all that well. If the player gets within a certain distance, or is within view of the enemy, then the enemy will fire. Then, depending on the enemy type, it will either move closer, move away, or fire.
    The move closer/away thing reminds me of Quake 1, with some of the first enemies in the game. The ones with the chainsaw and grenades. If they have grenades, they want to stay so far back, but with the chainsaw, they want to be right in front of you.

    If the enemy can't find the player after so many seconds, then it starts to walk back to it's original position.
    Once back at the original position, the thread deletes itself. If the player kills it, the thread will also delete itself (and give any drops, etc).

    Still very complicated, but that's just my idea.

  7. #57
    DCEmu Coder BrooksyX's Avatar
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    hey i wonder if any one can answere this question,
    if wifi infrastructure is ever added will it be possible to play someone far away through a server or is that only possible with commercial games.


  8. #58
    GP2X Coder/Moderator
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    Would Xlink help in that sense?

  9. #59
    PSP Modder Produkt's Avatar
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    No determination on that, The hope is to have a masterserver which would track all online based games so users could instantly find an online game and join up!

    There may be a game server system (which would be needed for larger player amounts)
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  10. #60
    DCEmu Coder BrooksyX's Avatar
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    that would be pretty sweet but it would cost money to up keep wouldnt it


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