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Thread: (New Game DC) Calling for more outside help

                  
   
  1. #21
    DCEmu Regular Mr_Biggs's Avatar
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    Ok eric, i'll get you some artwork started in a week. right now my graphics PC is in repair.

  2. #22
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    Ok Cast128dreams and Mr Bigs are part of your artwork desighners team.....so far so good..
    Lollll....Ok any news yet.

  3. #23
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    Quote Originally Posted by Eric
    This game is going to be in 3D i have a graphics artist already you can check his workout at www.is04.net. We also have the music and some sfx. Who i have part of the team right now is the great Atani himself, and Michael from IS04 team and he will probably have some help from his team aswell.
    Hey!
    Idea sounds cool, You've got good people on the team. I really hope this works out. Trick is to be patient, and get more people than you actually need

  4. #24
    DCEmu Regular Mr_Biggs's Avatar
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    Quote Originally Posted by Cast128dreams
    Ok Cast128dreams and Mr Bigs are part of your artwork desighners team.....so far so good..
    Lollll....Ok any news yet.
    Thats Biggs. whats so funny?

  5. #25
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    I saw the pics today!!..The game looks attractive i could say...Nice work also admit.
    Continue is a MUST!!!!

  6. #26
    DCEmu Regular Mr_Biggs's Avatar
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    I am still trying to learn how to use my current 3D program, 3D Canvas, but it's a pain. it there a particular program that i need to make 3d models for the dreamcast? What pics cast128dreams?

  7. #27

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    seperaste work loads into blocks to avoid hobbiest coder burn out. if they quit that way sum1 else can take up on it. and try to make it online game too. use 56k, bba and my mynatt cable hook up.

  8. #28
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    Quote Originally Posted by Mr_Biggs
    I am still trying to learn how to use my current 3D program, 3D Canvas, but it's a pain. it there a particular program that i need to make 3d models for the dreamcast? What pics cast128dreams?
    In General using 3DS format will work best since it is one format that we know the most about. But really, any format which can be easily imported into Blender (or simlar tool) and then exported to a common format will be fine.

    If your tools can export to 3DS format that would be best since it saves some time on our side to reformat it.

    Mike

  9. #29
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    Quote Originally Posted by ßüboni¢ $oñic
    seperaste work loads into blocks to avoid hobbiest coder burn out. if they quit that way sum1 else can take up on it. and try to make it online game too. use 56k, bba and my mynatt cable hook up.
    Very true. Currently I am working on getting the basic game mechanics working, once this is complete the workload will be split further to facilitate getting this project completed in a timely fashion.

    Also, all projects we are working on will make use of the Tiki library to facilitate multiplatform support

    Currently Tiki works on Linux, Windows, Mac OS-X, Dreamcast. Other platforms which may end up being supported: PSP, GP32x, anything else supporting OpenGL with an open source API.

    Mike

  10. #30
    DCEmu Regular Mr_Biggs's Avatar
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    thanks atani(or does mike work? if thats the case call me jake.) so i need to use blender? i'll check it out.

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