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Thread: Happy Easter

                  
   
  1. #221
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    lol!
    yo monkey, can you figure it out with someone who has pass through it before like Project64? or for PSP its a really different way?

  2. #222
    DCEmu Legend Accordion's Avatar
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    what a strange comparison!
    what happens if you need to enter a dungeon to retrieve some magic sword or such

    Please please please can we have some info on iris?
    or, if you dont like people whining and begging...
    GIVE ME IRIS NOW!!!!!!!!!! OR SUFFER MY WRATH!!!!!!!!! ROAR
    only kidding, keep up the good work

  3. #223
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    No Iris updates atm. I've been flooded at work. I barly get an hour of work on m64 every few day. It sucks royaly.

    Other then that I've been thinking about doing a render test to see if it might be better to do a render tree by textures

    .Node
    ../....\
    T1...T2 <- textures
    /|\.../|\
    sss.sss <- surfaces

    This way less time is spent passing texture over multiple times when rendering the scene (ie area to the left might do texture 1, then texture 2, then texture 1 is used again on area right. Insted do all surfaces that use texture 1, then all surfaces using texture 2).

    Still also need to do a emboss bumpmap test. :/


    Quote Originally Posted by Cooe14
    "PSmonkey defeats Mario64-recevied 24 gil, gained 330 exp- level up (Final Fantasy level up music)"
    Bugs are like random encounters. Yet for some reason they are all ****ing wimps atm. None will come out and fight me.

  4. #224
    DCEmu Legend Accordion's Avatar
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    wacth out
    soon you might get some crazy Yunalesca boss appear and use hellbiter causing everything to reverse and go crazy!!!!! or megadeath ahhh

  5. #225
    PS Beta Tester & Mod DPyro's Avatar
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    Heheh. Nope, none will popout of the shrubs to show their face :P

  6. #226
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    Hmm...level up your Enemy Lure materia a bit...

    Its a shame work has been so busy for you, but its gotta come first.

    Put in time whenever you want to.

    You seem to be making amazing process working the number of hours you say you are. I was imagining someone sitting infront of a computer at 4am icing his hands down and typing away code..

    So is this render test being done to target frames per second? It seems like having to re-render stuff would slow it down a bit...or is it for texture accuracy?

    Also what are you trying to target with the emboss bumpmap?

    Keep on truckin'

  7. #227
    PSP Modder Produkt's Avatar
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    You obviously havent used a computer for a long time... your hands will naturaly lose heat to the keyboard and mouse, more so to the mouse, I learned that from WoW... /cry :P
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  8. #228
    DCEmu Rookie Demolition49's Avatar
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    Im looking foward to the next update, it will prob be mario ... it also just crossed my mind how monkey64 hasnt leaked.. but then again u sent it to trust worthy ppl...

  9. #229
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    Yay, I found the magical Super Mario Bos 3 flute that will warp me to the world 9.


    Anyways I realised that the value was constant so insted i started taping memory write opcodes and sure enough I found a nice small stack of 6 instances where it writes the bad value i am trying to trace. So now directly jumping to the first instance might help me speed this up faster.


    Quote Originally Posted by drquack02
    So is this render test being done to target frames per second? It seems like having to re-render stuff would slow it down a bit...or is it for texture accuracy?

    Also what are you trying to target with the emboss bumpmap?

    Keep on truckin'
    The render test is for iris so mapers like produkt can push even more geoemtry and put more crapy psp developers to shame.

    Emboss bumpmapping is to try adding advance rendering effects to make the game look nicer. Sure we wont get all xbox style crazy bump mapping but some simple bits to allow a level to look nicer is well worth it.

  10. #230
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    Quote Originally Posted by PSmonkey
    Anyways I realised that the value was constant so insted i started taping memory write opcodes and sure enough I found a nice small stack of 6 instances where it writes the bad value i am trying to trace. So now directly jumping to the first instance might help me speed this up faster.
    You forgot to clear the Double V again !

    But this sound promising !

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