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Thread: Happy Easter

                  
   
  1. #241
    PS Beta Tester & Mod DPyro's Avatar
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    This is no joke. Unforetunately we will have to wait awhile as its 2:00AM over here so naturally PSmonkey isnt online. BTW, PSmonkey check your PM's when you read this

  2. #242
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    nice to know sniper... good news is always wanted!

  3. #243
    DCEmu Newbie lunasicc's Avatar
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    Hope you figured out the problem. This would be a very good update and progess

  4. #244
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    Quote Originally Posted by $n!pR
    This is no joke. Unforetunately we will have to wait awhile as its 2:00AM over here so naturally PSmonkey isnt online. BTW, PSmonkey check your PM's when you read this
    Care to enlighten us on the bug you found? Or are you gonna make me check back every hour

  5. #245
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    Quote Originally Posted by PSmonkey
    No Iris updates atm. I've been flooded at work. I barly get an hour of work on m64 every few day. It sucks royaly.

    Other then that I've been thinking about doing a render test to see if it might be better to do a render tree by textures

    .Node
    ../....\
    T1...T2 <- textures
    /|\.../|\
    sss.sss <- surfaces

    This way less time is spent passing texture over multiple times when rendering the scene (ie area to the left might do texture 1, then texture 2, then texture 1 is used again on area right. Insted do all surfaces that use texture 1, then all surfaces using texture 2).

    Still also need to do a emboss bumpmap test. :/

    forget emboss bumpmapping, STEEP PARALLAX PIXEL MAPPING!!!

  6. #246
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    Quote Originally Posted by $n!pR
    This is no joke. Unforetunately we will have to wait awhile as its 2:00AM over here so naturally PSmonkey isnt online. BTW, PSmonkey check your PM's when you read this
    better not be a joke, if you come back and say, "Oh, it's because he's a monkey and typing with your feet isn't as productive as it sounds" i will smack you

  7. #247
    PS Beta Tester & Mod DPyro's Avatar
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    Quote Originally Posted by LHorse007
    better not be a joke, if you come back and say, "Oh, it's because he's a monkey and typing with your feet isn't as productive as it sounds" i will smack you
    LOL! Good one

  8. #248
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    Oh waiting, good news there. He is not online this morning ! But still seem a promising weekend.

  9. #249
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    Quote Originally Posted by Infernux
    forget emboss bumpmapping, STEEP PARALLAX PIXEL MAPPING!!!
    HA HA HA HA

    I dout the PSP could handle steep parallax mapping. Even normal mapping would be costly. Luckly tho emboss bumpmapping is ungodly cheap, specialy on the psp since the video ram is really fast. A second surface render of a texture in vram would not be that costly.

    Emboss bumpmapping is just a simple light calculation to the surface & 5-6 render passes.

    Don't exspect high res bumpmaps tho.

  10. #250
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    $n!per.. you seem to always know alot.. exactly how are you involved with this project?

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