r u gonna hide more pics monkey?i just woke up...
Curse you kyle and chan!!!
JK. hey the Egg #9 is almost perfect 2D. great job Monk!!
r u gonna hide more pics monkey?i just woke up...
lol....hmm....ah.....he.....bla...... im gonna look for more pics when the pics r upOriginally Posted by kyle2194
Aww man I really suck at easter egg hunting. I was to slow to find any(.)(.)
Anyway PSmonkey, maybe you answerd this already but are the textures pretty much the 2D part?
textures & sprites all run though the same code to load up. I think there is a memory alignment issue as to why some is ok and some is bad. Yet that does not solve all 2d as I know there are other issues in the conversion from n64 to psp that are not proper (n64 suported many types of sprites).
Oh you guys. There will only be 1 more egg this afternoon and its from iris. 9 shots is enough for now on m64 untill i get some more progress.
cant wait for the pic of iris.
i keep having to leave the computer so will probably not be the one to find the pic. oh well life and other worries.
i have offically left pspu i will never corrupt my mind by joining that £$%£$@$ up bunch of idiots on that site ever again !!!!!
Nice screenshots but I have one question. PSMonkey or whomever can answer this, the reason we can't play Zelda: OOT and other games right now is because if their size right? The PSP doesn't have enough available RAM to hold all the memory, am I correct? If thats so, then how does Neo Geo CDz work? There Roms or ISOs are larger than some N64 games yet it doesnt have any problems playing them. Can anyone help clarify this question, its been bugging me for a while.
Thanks guy and keep up the good work Monkey. Your emulator is history in the making!
Those screen shots look great, keep up the amazing work.
Its called neo geo <big>CD</big>. which means that all the game data that is needed is streamed on to the ram and stuff that isnt needed isnt called for and when it is the data is loaded on to the ram.
Okay that probably isnt 100% correct but i am sure it is somewhat close.
not that i know anything
the neogeo CD uses just that , CDs so the machine is meant to stream data from the CD in the drive, so i guess the emulator, erm, emulates that and streams the data needed at the time from the memory stick as if it was a CD.
but the N64 uses cartridges and they have to be loaded fully,((i might be talking rubbish here) the cart becomes part of the circuit so you cant only load some of it) and the emulator must copy this as it is how the games run.
like i said i dont really know anything im ust a newb who likes to create his own reality
ha bigmace got there first, but i guess i am sort of right.
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