screens look nice monkey!
any progress on iris?
Mostly yeah. A movie does make it better since you can get a sense of how fast it's running.
screens look nice monkey!
any progress on iris?
HFS!!
Thats freaken awsome!
btw, has the speed gone up at all?
Wow, that downtime bugged me out bad.
Me too...for a second there I was worrying that you were given a cease-and-desist...but then you'd think the site would still be up.
Those are some nice screen shots! Monkey 64 has come along way since the white boxes in Mortal Kombat Trilogies. BTW how does that game play now?
It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway
Duct Tape is like the force. It has a light and dark side, and it holds the world together
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game is about the same. My shot has a low fps because of constantly trying to take a decent screenshot (and it kept sending me to the pause menu). Quest at the moment is around 11-14fps in the start of the game. Not sure how it is later on. never tried that far.
--edit--
the fps is low from screenshots since dumping vram to a bmp takes a few seconds which causes for the next update of the fps counter to be inacurate. As well my fps updates are not very frequent so it takes a few seconds to update the fps counter.
Good job ps monkey that is a huge improvement since march. GJ!!!![]()
So instead of stretching to full screen cant u just make it display full screen normally?
Ok not much progress. I spent last night debuging mario again. I found out it has some serious pi dma transfers. This is bad and what is posibly breaking the game. So i am gonna dig into it some more today.
Actualy it is. When the psp recieves the polygons. It's rendering them to the psp res. That is why it looks better then a 320x240 image streached full screen.Originally Posted by Demolition49
It's posible to tune it a bit so it dont look so streached on the psp screen but at the moment its fine.
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