nice to know sniper... good news is always wanted!
This is no joke. Unforetunately we will have to wait awhile as its 2:00AM over here so naturally PSmonkey isnt online. BTW, PSmonkey check your PM's when you read this![]()
nice to know sniper... good news is always wanted!
Hope you figured out the problem. This would be a very good update and progess
Care to enlighten us on the bug you found? Or are you gonna make me check back every hourOriginally Posted by $n!pR
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forget emboss bumpmapping, STEEP PARALLAX PIXEL MAPPING!!!Originally Posted by PSmonkey
better not be a joke, if you come back and say, "Oh, it's because he's a monkey and typing with your feet isn't as productive as it sounds" i will smack youOriginally Posted by $n!pR
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LOL! Good oneOriginally Posted by LHorse007
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Oh waiting, good news there. He is not online this morning ! But still seem a promising weekend.
HA HA HA HAOriginally Posted by Infernux
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I dout the PSP could handle steep parallax mapping. Even normal mapping would be costly. Luckly tho emboss bumpmapping is ungodly cheap, specialy on the psp since the video ram is really fast. A second surface render of a texture in vram would not be that costly.
Emboss bumpmapping is just a simple light calculation to the surface & 5-6 render passes.
Don't exspect high res bumpmaps tho.![]()
$n!per.. you seem to always know alot.. exactly how are you involved with this project?
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