Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: progess on monkey64

                  
   
  1. #1
    DCEmu Newbie
    Join Date
    Apr 2006
    Posts
    1
    Rep Power
    0

    Default progess on monkey64

    i think that you either need to do iris, or monkey64. if u try to work on two, you might get confused. (and delay from great hombrew further!!)

    if u look at other sites, they have made posts about what type of video and wut type of soudn to use for the N64 emulator. maybe check those sites out for some tips so we can keep moving along!!

  2. #2
    DCEmu Newbie Lumir's Avatar
    Join Date
    Mar 2006
    Posts
    95
    Rep Power
    0

    Default

    Quote Originally Posted by skyhigh32
    i think that you either need to do iris, or monkey64. if u try to work on two, you might get confused. (and delay from great hombrew further!!)

    if u look at other sites, they have made posts about what type of video and wut type of soudn to use for the N64 emulator. maybe check those sites out for some tips so we can keep moving along!!
    Dude chill out. Money is working hard, and he will work on what ever one he pleases. You should be greatful for just being able to see the n64 in action, (new videos). In fact i hope both get finished, because they are both highlights of the homebrew scene. Now if you have something that might help him in his progress please supply the link/source.

  3. #3
    GP2X Coder/Moderator
    Join Date
    Jan 2006
    Posts
    1,678
    Rep Power
    87

    Default

    I highly doubt that PSMonkey would get confused between both projects. One is a high level extendable 3D engine. The other is a hardware low level emulator. The train of thought is completely different.

    Links to the other site s would be nice though.

  4. #4
    DCEmu Rookie
    Join Date
    Dec 2005
    Posts
    236
    Rep Power
    71

    Default

    If my memory serves me right, Monkey64 uses high level emulation. http://www.dcemu.co.uk/vbulletin/att...tid=4872&stc=1
    Yep, it says hle on the bottom.

  5. #5
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Quote Originally Posted by skyhigh32
    i think that you either need to do iris, or monkey64. if u try to work on two, you might get confused. (and delay from great hombrew further!!)

    if u look at other sites, they have made posts about what type of video and wut type of soudn to use for the N64 emulator. maybe check those sites out for some tips so we can keep moving along!!
    Truthfuly I wont get confused because you have to remember that durring the day I code a DS game for work. So in a sense I am already working on 2 projects at the same time.

    Anyway, bringing iris back into the mix will help give my brain a break. Iris is more working on a collection of many different little parts. Monkey is more working on a smaller collection of much bigger parts. Racking my brain too long on serious bugs is just going to fry me faster. Yet getting to go between different problems will give my mind some time to reflect and think of alternative ways to fix problems.

    I know it sounds a little odd but it really helps. Like Usualy I can fix more issues in monkey by going away from it for 2 days then I could by hitting it hard for a week solid.

  6. #6
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Oh here is a matrix though of it.

    You wont be able to figure out how to bend the spoon till you stop thinking about it.

  7. #7
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Quote Originally Posted by kyle2194
    If my memory serves me right, Monkey64 uses high level emulation. http://www.dcemu.co.uk/vbulletin/att...tid=4872&stc=1
    Yep, it says hle on the bottom.
    You are correct but they require different though processes.

    Iris I am trying to make an abstract engine that can be used to make a 3d shooter.

    Monkey i am having to grind though the heart of how the n64 ticks and make the psp simulate it.

  8. #8

    Default

    eather way psmonkey good luck on both projects
    just take your time

  9. #9
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    59
    Rep Power
    0

    Default

    Quote Originally Posted by PSmonkey
    Truthfuly I wont get confused because you have to remember that durring the day I code a DS game for work. So in a sense I am already working on 2 projects at the same time.

    Anyway, bringing iris back into the mix will help give my brain a break. Iris is more working on a collection of many different little parts. Monkey is more working on a smaller collection of much bigger parts. Racking my brain too long on serious bugs is just going to fry me faster. Yet getting to go between different problems will give my mind some time to reflect and think of alternative ways to fix problems.

    I know it sounds a little odd but it really helps. Like Usualy I can fix more issues in monkey by going away from it for 2 days then I could by hitting it hard for a week solid.
    That is so true, I'm not a coder but i can definitely relate in other ways, I write books in my spare time and it works the same way.

  10. #10
    PSP User
    Join Date
    Feb 2006
    Age
    37
    Posts
    166
    Rep Power
    71

    Default

    psmonkey triple posted oj

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •