Sega of the mid 90s showed why segmenting your fairly large consumer base is not a recipe for success.....
Perhaps some here are not old enough to have seen this first hand.
Nintendo was smart, they added coprocessors to carts and they were compatible with any (region permitting) SNES.
Sega had 32x, megacd and new controllers that had 6 buttons instead of 3, people (myself included) didn't like it.
I own a PSP, it should run all PSP software, until a new generation is released with significant improvements.
Its not as simple as detecting which model you have and crippling the controls for the 1000-3000.
Given a 2nd analogue, devs would want to take advantage of it. They would want to use the buttons AND the second analogue to provide similar-to-console control schemes.
That makes it significantly harder to translate back to the older PSPs than just 'map the 2nd nub to face buttons'.
It would require even more 'context sensitive' buttons or gameplay-slowing menus than console gaming (PSP even more so) already uses.
Nintendo with the hardware improvements in the DSi was smart enough to limit their access to downloadable content only, ensuring no pissed off DS fat/lite owners.
Sony would have gotten a lot more backlash for including the 2nd nub than leaving it off.
It was the smart decision.
Including only 1 analogue on the PSP-1000 when they knew it would be based on console ports; now there was the dumb decision.
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