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Thread: Revolution Engine v0.4alfa1

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Rev Revolution Engine v0.4alfa1

    Technik has released Revolution Engine v0.4alfa1:

    Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or similars. Natively designed for Wii, is capable of generating best homebrew graphics ever seen on this games console.

    Version 0.4
    Revolution Engine 0.4 is the first mature version of the engine, and so the first version published here at wiibrew. It's being released through various steps for better feedback, and for creating a better result for the final release. This is why revolution engine 0.4 is released in alfa versions before being complete.

    Current Features
    Revolution Engine 0.4 alfa 1 Supports:

    3D System
    Tirangle meshes, Quad meshes and mixed meshes Rendering
    Advanced transparency
    Custom file formats for 3D meshes
    Vertex lighting, software based
    Multiple cameras
    Node Based
    Material System
    Textured Objects
    U V coordinates
    Diffuse Color
    Specular Color
    Transparency
    Glossmap or glossiness
    Specularity
    Tiling (Under construction)
    Mixed through TEV
    2D system
    Node Based
    True type texts, GX Based
    Multiple Viewports
    Solid panels
    Image-based panels
    IR pointers for up to 4 players
    Buttons
    Windows
    Miscellaneous
    Content Manager (Under construction)

    Download and Give Feedback Via Comments

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    DCEmu Pro XDelusion's Avatar
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    When they say engine, do they mean there will be a map editor available with scripting and the like?

  3. #3

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    Quote Originally Posted by XDelusion View Post
    When they say engine, do they mean there will be a map editor available with scripting and the like?
    Yes and no.

    Most of the time, when talking about a GameEngine, we can get 2 understand 2 things

    1.- Its a map editor with game scripting (Lightwave, RPGMaker, GameCreator)
    2.- Its a base code with function and precoded routines which simplyfies the way one can render scenes, movements, physics, loading of object and stuff (SDL, Panda3D)

    This time, its the number 2, where you can create object of the precoded routines on which you just load and create the game. So to use this you might need to be hard knowledgeable of C++ coding. Its no as easy as map editor scripting.

    I don't think there 'll ever be a map editor with scripting, like ever, and this is the closest we'll be getting to simplify our lives when trying to create a game.

    I have been working with this doing some test for quite a while (6 months to be more precisse) and really, its pretty usefull in more than 1 way. Still, i need someone to help me with modeling, i'm having a hard time trying to do 3d models and stuff like that

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