Page 10 of 11 FirstFirst ... 67891011 LastLast
Results 91 to 100 of 106

Thread: New NetHack release for the PSP NetHackPSP-1.0c.zip

                  
   
  1. #91
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    This game needs more... SOUND! I think everyone agrees with me their .

    Any plans to add sfx to the game?

  2. #92
    PSP Coder IveGotThePawa's Avatar
    Join Date
    Jan 2006
    Location
    Canada
    Posts
    66
    Rep Power
    0

    Default

    Quote Originally Posted by megalodon
    Nethack was a huge cornerstone in gaming history, and still is a great fun and challenging game overall. I didn't write it, ported it, or somehow messed around with it, but I did play it in most of its versions for the last 18-20 years (give or take) back in the days when it was just called Hack, and that's why I'm willing to "defend" the game. I didn't know that this is your opinion on the subject, otherwise I wouldn't type "Nevermind him, IveGotThePawa". I'll know better next time, though.
    Yeah, if all good RPGs today would have the same amount of stuff incorporated into them... they'd simply be amazing. But now, the only thing that counts is to have superb graphics or be online. Yet me too, I just love Oblivion. They are starting to understand that its not just all in the graphics. Being able to do pretty much wathever you want, now thats good!

    Quote Originally Posted by megalodon
    But never mind that, how's the coding going?
    Well it has slowed down. I'm stuck on the scrolling issues. I'm almost there, but not quite. Its a bit frustrating. But don't worry, I haven't given up yet.
    Pawa
    Get the latest of PSP NetHack here

  3. #93
    PSP Coder IveGotThePawa's Avatar
    Join Date
    Jan 2006
    Location
    Canada
    Posts
    66
    Rep Power
    0

    Default

    Quote Originally Posted by 1timeuser
    This game needs more... SOUND! I think everyone agrees with me their .

    Any plans to add sfx to the game?
    Sure there are! I have stumbled across a MP3 playing capability for the PSP. I will probably try to incorporate it in the game, because this as been something other users want too... a MP3 Player within NetHack.

    I know there are also a possibility for sounds already incorporated in NetHack, but since I have almost never seen a version with sound yet, my guess is that is not easy to enable.
    Pawa
    Get the latest of PSP NetHack here

  4. #94
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    14
    Rep Power
    0

    Default

    Quote Originally Posted by IveGotThePawa
    I know there are also a possibility for sounds already incorporated in NetHack, but since I have almost never seen a version with sound yet, my guess is that is not easy to enable.
    I have - it's HORRIFIC. Everytime you hit or miss you get a really cheesy SWOOOSH!, THUD! or a silly death-cry. It was so annoying that I turned the thing OFF after a few games. Don't bother

    MP3 player in the game, though, is just what the doctor ordered

  5. #95
    PSP Coder IveGotThePawa's Avatar
    Join Date
    Jan 2006
    Location
    Canada
    Posts
    66
    Rep Power
    0

    Default

    Quote Originally Posted by megalodon
    I have - it's HORRIFIC. Everytime you hit or miss you get a really cheesy SWOOOSH!, THUD! or a silly death-cry. It was so annoying that I turned the thing OFF after a few games. Don't bother
    LOL That bad huh?

    Quote Originally Posted by megalodon
    MP3 player in the game, though, is just what the doctor ordered
    Yeah, that will be cool. I'm not sure I will be able to access directly whats in the MP3 folder of the PSP. I guess we will have to copy them into a SOUND folder or something.
    Pawa
    Get the latest of PSP NetHack here

  6. #96
    PSP Coder IveGotThePawa's Avatar
    Join Date
    Jan 2006
    Location
    Canada
    Posts
    66
    Rep Power
    0

    Default

    I have released a new version of NetHack for the PSP. Check the news!

    (when it will be released by the admins)
    Pawa
    Get the latest of PSP NetHack here

  7. #97
    DCEmu Newbie gnazzah's Avatar
    Join Date
    Apr 2006
    Posts
    28
    Rep Power
    0

    Default

    Great man! I'll get to it as soon as possible. (When my PC-character dies yet another stoopid death some time soon.)

    I'm wondering if I will do something with some alternative tiles for your release. Would that be interresting?

    Good going!

  8. #98
    DCEmu Newbie
    Join Date
    Apr 2006
    Posts
    10
    Rep Power
    0

    Default Another freindly letter from you're neighborhood genki

    Ok, genki here (I've checked out your to do list pawa (on the site), it really makes me feel like i'm helping )

    Sorry for the huge delay pawa, been busy, okay,

    Heres what I found on the tiles :
    - 16x16 [WORKS] [Comments: Classic, and great...We could use a new tileset though.]
    - 32x32 [WORKS] [Comments: I think, that if someone redid these tiles (They just look too silly for me), they would be the BEST to use, they are the perfect size]
    - 64x64 [WORKS] [Comments: These could be used to make nethack virtually look like anything, but without mapscolling implemented, they seem a tad too big, other than that, they look okay.]

    And here is just a few more suggestions :
    - a seperate folder for the storage of maps and bones and whatnot, or at least jsut the bones files. It'd just be a little more organized (and make it easier to transfre bones between releases)
    - as said above maybe store everything seperatley like you are storing the saves...a folder for the .lev, the .bn, the tiles, the fonts,and the rest. Iyt would make it a little easier to manage, but if it would be a coding nightmare (Don't see why it would though), then who cares?


    Some Bugs :
    - I think there might abe a bug with the [more] command used for text...If you hit X, then it displays the next lines of text, but it rests a turn too.
    I usually hit circle to solve it, but I just thought i'd let you know.
    - when the keyboard is called, you can still use other keys for input like LEtf trigger + button

    Some things that might or might not be bugs, but I think I should mention anyway :
    - When you call a menu, or the keybaord, none of the controls are disabled at all, so it is more than possible the bring up a nmenu on a menu, which can be backed out of, but is annoying when uyou hit the wrong key...
    Maybe just disable all the non dpad, non X or O and scrolling connands when a window is up, that would solve it.
    - GRRR You are still missing some extended commands, like #twoweapon, and I think a few others...
    - You are lacking some consistency in your options menu You put # before all your extended comands except #engrave
    - Do we really need to have it say quaff (drink) and pray (god), anyone whos played nethack knows these things, so maybe you could leave them in the help file?
    - You mislabeled you #name commands

    And of course, some congratulations :
    - You've made me a very happy hacker pawa, and I can't WAIT for each release, I haven't messed arounf with build d yet, but I am about too.
    - any help you need, or any suggestions I'll be here.

    NOTE: All these are based off of BETA2, so if any of these have been changed, my bad

    Great man! I'll get to it as soon as possible. (When my PC-character dies yet another stoopid death some time soon.)

    I'm wondering if I will do something with some alternative tiles for your release. Would that be interresting?

    Good going!
    -gnazzah

    Please, DO! I don't mean to ursurp Pawa's Power (no pun intended...), but the tiles are completely independant, and I'd love some good tiles!
    But if you are going to do it, just make sure you do it right! (If you don't know what something looks like, google it or something, I've seen some awfull tilesets)

    Okay, well, I think I might have left a thing or two off, But I really want to test out 1.0d.
    more soon.

    P.S. Maybe on your official site you could give us a priority list so we know what's next

  9. #99
    DCEmu Newbie
    Join Date
    Apr 2006
    Posts
    10
    Rep Power
    0

    Default

    [BUG] the windows after death dont scroll.

  10. #100
    DCEmu Newbie gnazzah's Avatar
    Join Date
    Apr 2006
    Posts
    28
    Rep Power
    0

    Default

    Quote Originally Posted by Genki
    -gnazzah

    Please, DO! I don't mean to ursurp Pawa's Power (no pun intended...), but the tiles are completely independant, and I'd love some good tiles!
    But if you are going to do it, just make sure you do it right! (If you don't know what something looks like, google it or something, I've seen some awfull tilesets)
    I'm aiming for 100% correctness, but can of course get it wrong here and there. With the 16x16 and 32x32 sets as a base, combined with an arsenal of the monster manual and other spoilers I feel I'm good on my way. I'm starting off with the abigabi tiles, that I myself way prefer to anything else I've seen so far. When that work is done I'll even maybe get my hands dirty and try something on my own. But the shear magnitude of the tiles can take ones breath away.

    Btw. Some of the tiles seems to be for other games. I've finished the humanoids, the walls and floors, everything magical and all monsters from aA to gG. This is going to work! The resolution? 32x32

Page 10 of 11 FirstFirst ... 67891011 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •