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Thread: New NetHack release for the PSP NetHackPSP-1.0c.zip

                  
   
  1. #101
    DCEmu Newbie gnazzah's Avatar
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    All monsters are identified and mapped. Halfway through the objects. This is messy!

    EDIT: Hallelujah! Found in the source the order of the tiles. Not all walls and beams and such are explained in the text, but those are easier to identify visually anyway. Here's the order from top-left to bottom right in the "gltile32.png".

  2. #102
    DCEmu Newbie gnazzah's Avatar
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    Default abigabi revisted beta 16x16

    Finally finished! I had to reduce the tiles because the port uses the tiles in gltile16.png (you don't need the other two files, actually). All monsters are supposed to be correct, all major ones are anyway (correct here is meaning both accurate towards the game characters and towards the original tileset abigabi). I've had to fill in some blanks where the original tilset has some monsters not included in the game or the abigabi one. I also did a redesign or modification on some monsters, like the golems, that I felt wasn't 100% in the original. Some places I had to guess which tiles went where, so towards the original I might miss a few shots, but in context everything should be in order. This especially applies to wand zaps, but also walls in Gehennom and such. Please test and let me know how to improve this. Replace the gltile16.png with this and you're done.



    PS: It would be great if the 32x32 tiles could be used instead...

  3. #103
    DCEmu Newbie gnazzah's Avatar
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    Default Wtf

    And then what happens as the first thing after I finish this? I stumble upon this page that I by some stray chance did not see last time. All my work is a total waste.

  4. #104
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    Good work dude. Hope you get the mp3 playback coded soon. I just wish they brought out Oblivion in a nethack style, now that would be awesome. Keep it up, we all want a the best game for the psp to get even better.

  5. #105
    DCEmu Newbie gnazzah's Avatar
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    Default abigabi revisted

    I can't help this. Help me!

    I've now checked and double checked my revision of abigabi. It is now 100% correct. To use instead of the original tileset do as follows:

    Save this image to your PSP games NetHack folder and rename/replace it with the existing file gltile16.png.

    That's it!



    Revisions since the previous:
    Some monsters were wrong, as were some of the robes, boots, potions, traps and weapons. Nothing big there, and nothing that ruins gameplay. I've made all floors black. A very light shade on the corridors is added. Magic tools are now magic. Other unmentionable tweaks here and there. Have fun!

  6. #106
    PSP Coder IveGotThePawa's Avatar
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    Hi Everyone!

    First of, let me just say that I have started a new thread since the release of 1.0d, I will come back here too to check out the thread but you should start new subjects about nethack there.

    Quote Originally Posted by gnazzah
    I've now checked and double checked my revision of abigabi. It is now 100% correct.
    Wow ! What a nice Tileset !

    Do you mind if I post it on my website too? I'm sure some gamers from other sites than DCEMU (shame on them) will like to get there hands on it too!

    Brilliant work!

    Quote Originally Posted by Skateblind
    Good work dude. Hope you get the mp3 playback coded soon. I just wish they brought out Oblivion in a nethack style, now that would be awesome. Keep it up, we all want a the best game for the psp to get even better.
    Yeah, well I guess they are starting to realize a bit that you need more than just beautifull graphics. Oblivion is on the right track. Lets hope more will come!

    And for that MP3 player, I haven't started yet, but I will soon!

    Quote Originally Posted by Genki
    And here is just a few more suggestions (...) Some Bugs (...)
    You are quite right, none of the controls are disabled when calling the context menu or the keyboard. It can result in strange behaviours. I have taken notes on that and will investigate further.

    As for the separate folders, its on my todo list (which wasn't release to everyone) ... I just can't seem to make it work yet. There's still something I don't understand about the way this little sucker saves things.

    I'll check it out for the [more] feature, loosing a turn stuff.

    The #twoweapon stuff is there in the 1.0d release, you have to use the custom command and type it tho, to access it. Since there is no shortcut for it already in place in nethack, I couldn't put it straight in the menu.

    Engrave is not an extanded command. #Enhance is.

    And yes, I will try to list the #todo on my site with the things I will do next on top of the list.

    Thanks again for all you inputs!

    Pawa
    Pawa
    Get the latest of PSP NetHack here

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