Page 6 of 11 FirstFirst ... 2345678910 ... LastLast
Results 51 to 60 of 106

Thread: New NetHack release for the PSP NetHackPSP-1.0c.zip

                  
   
  1. #51
    DCEmu Regular steve-b's Avatar
    Join Date
    Apr 2006
    Location
    Inverurie, Scotland
    Age
    46
    Posts
    403
    Rep Power
    0

    Default

    A suggestion for editing rc files from the psp... you could have a bunch of pre-edited versions of the rc file with different names then use something like file-assistant to rename the one you want to run to the correct name before starting nethackpsp

  2. #52
    PSP Coder IveGotThePawa's Avatar
    Join Date
    Jan 2006
    Location
    Canada
    Posts
    66
    Rep Power
    0

    Default

    Quote Originally Posted by steve-b
    an options screen would be more than adequate for the amount of times I buy stuff. I usually just have my pet steal it all It is the only option I really turn on or off during play though.
    Cool! Then you'll be happy with the next beta.

    Quote Originally Posted by steve-b
    As far as the spell casting/arrow shooting direction, could you have an on screen menu for that?
    Well I think I'll use the same technique as for teleporting/fast travel/or looking at something far waway... You know? the small highlighted square that you can move around? Except I won't let it go farther than one of the nine squares surrounding the player.

    Quote Originally Posted by steve-b
    I also think the mouse pointer should be hidden and the analog used for scrolling.
    I think I will agree on that. I have no clue how am I gonna do this tho. This port comes from glHack, which used SDL to draw the windows... And I don't think the windows were meant to scroll up and down. But still, they weren't maid to be splitted in more than one column or to draw a softkeyboard and I managed it so.... I just need to look at the code and let the solutions come.

    Quote Originally Posted by steve-b
    A suggestion for editing rc files from the psp... you could have a bunch of pre-edited versions of the rc file with different names then use something like file-assistant to rename the one you want to run to the correct name before starting nethackpsp
    Yeah, but if 'file-assistant' can rename files, i'm pretty sure it can edit them as well no?

    Anyway,
    Thanks for the input.

    Pawa

  3. #53
    DCEmu Newbie
    Join Date
    Apr 2006
    Posts
    10
    Rep Power
    0

    Default

    "Nothing... Since its the 'father' of NetHack, I don't see the point of porting two similar games on the PSP. Anyway, I have enough to do on NetHack as it is if I want it to be as good as possible. Maybe you could do it?"- Pawa

    Um...Nethack is the father of SLASH ' EM...?
    SLASH EM was made because the nethack devteam updates like once or twice a year or two.
    SLash em just includes so much more than nethack (But sometimes that's a bad thing, lol)...but then again that would be that much more work...hmm..maybe I could do it lol, But I have no programming knowledge for the psp, I'll look into it.

    Let me look into those tiles for you, thanks for the links.

  4. #54
    DCEmu Regular steve-b's Avatar
    Join Date
    Apr 2006
    Location
    Inverurie, Scotland
    Age
    46
    Posts
    403
    Rep Power
    0

    Default

    yeah that highlighted square would be perfect, far more elegant than a menu

  5. #55
    DCEmu Newbie
    Join Date
    Apr 2006
    Posts
    10
    Rep Power
    0

    Default

    Um...I got the tiles and what not, But how am I supposed to switch which tiles it uses, Let me do some digging through the rc fuiles and what not and see what I turn up.

    I've never switched the tiles before when playing nethack..so, yeah.

  6. #56
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    14
    Rep Power
    0

    Default

    Quote Originally Posted by IveGotThePawa
    Well I think I'll use the same technique as for teleporting/fast travel/or looking at something far waway... You know? the small highlighted square that you can move around? Except I won't let it go farther than one of the nine squares surrounding the player.

    Pawa
    Ummm...Why not? You NEED to shoot arrows or zap spells further than fighting melee, you know. Otherwise, what's the point?

    Limit it further, much further, in my (humble) opinion.

    P.S: You can check a great little "rogue-like" game called ADOM (http://www.adom.de/) which does exactly that - elves' expert archers that are supposed to be really lethal in range, and have all sorts of extra power-attacks and such. The game's mechanics are great all-around, but that's irrelevent. You can, however, look at how the game does the spell-based and ranged combat and take notes

  7. #57
    DCEmu Regular steve-b's Avatar
    Join Date
    Apr 2006
    Location
    Inverurie, Scotland
    Age
    46
    Posts
    403
    Rep Power
    0

    Default

    you only need those 8 squares becuase there are only 8 possible directions to shoot/spell in..
    n, ne, e, se, s, sw, w, nw

  8. #58
    DCEmu Regular steve-b's Avatar
    Join Date
    Apr 2006
    Location
    Inverurie, Scotland
    Age
    46
    Posts
    403
    Rep Power
    0

    Default

    well, 9 if you including casting/shooting yourself :P

  9. #59
    DCEmu Newbie gnazzah's Avatar
    Join Date
    Apr 2006
    Posts
    28
    Rep Power
    0

    Default thx

    Quote Originally Posted by IveGotThePawa
    Saved game are in a separate directory called save under the NetHackPSP dir. The filename of the saved game is usually a 0 followed by the name of your character. So if your character is Player1, you should have a saved filed like that

    PSP\GAME\NetHackPSP\save\0Player1

    if you don't have a SAVE folder under NetHackPSP, that probably the reason why it is not working. Just create one and try it again. I have tried it with the GTA eLoader and it works. I can save and reload.

    Hope this helps.

    Pawa
    I feel I should have guessed it was something like that. Easy to say when you know the anwer. Anyways: Worked like a charm! Thank you sir!

  10. #60
    PSP Coder IveGotThePawa's Avatar
    Join Date
    Jan 2006
    Location
    Canada
    Posts
    66
    Rep Power
    0

    Default

    Quote Originally Posted by Genki
    Let me look into those tiles for you, thanks for the links.
    Found anything? 'cause I sure don't know how to change them. If you don't find anything, I could look it up in the code.

    Pawa

Page 6 of 11 FirstFirst ... 2345678910 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •