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Thread: Daedalus X64 rev.428 - Nintendo 64 Emulator for PSP

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Daedalus X64 rev.428 - Nintendo 64 Emulator for PSP



    Kreationz has posted a new alpha version of the Nintendo 64 emulator for the PSP:

    Heres whats new:

    - Around 10 games more will use DoubleDisplay
    - Implemented custom microcode: DLParser_TexRect_Last_Legion
    - Moved S2DEX defines to gspS2DEX.h
    - Minor changes

    Download and Give Feedback/Compatability Reports Via Comments

  2. #2

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    Lol, that was fast.

  3. #3
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    Just tried testing this new revision, and a lot of progress has been made, ocarina is almost full speed without sound, and a lot of texture rendering issues have been fixed.

    Keep up the good work guys

  4. #4

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    Quote Originally Posted by stanfy86 View Post
    Just tried testing this new revision, and a lot of progress has been made, ocarina is almost full speed without sound, and a lot of texture rendering issues have been fixed.

    Keep up the good work guys
    Full speed? I'm getting like and average of 10fps.

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    DCEmu Old Pro pkmaximum's Avatar
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    Ya I don't understand a lot of people's ideals of "full speed"

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    Senior Staff Artist PSPdemon's Avatar
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    Quote Originally Posted by pkmaximum View Post
    Ya I don't understand a lot of people's ideals of "full speed"
    Definition of fullspeed would be a example of Mario64 or the close to full speed Legend of Zelda: Ocarina of Time

    For Ocarina of Time full speed would be 20 FPS and for Mario 64 full speed would be 30 FPS.

    Before you go into the "well 60 fps is full speed" that is incorrect... mainly because these games ran 20/30 on the actual hardware.

    And that would be my definition of fullspeed.
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    PSPdemon is correct, 20fps is the native speed for OOT and Majora's Mask...

    For example try Glover it runs fullspeed at 12-14fps depending what's on-screen
    Sync % is the most accurate way to determine when a game is running near or fullspeed, because sometimes OOT even at 16fps hits fullspeed aka 100% sync, it happens really often when inside Deku Tree...

    openboxfilms : Are you getting 10fps on Kokiri Village?

    I recommend you to skip Kokiri Village since is the slowest place on OOT, in general after passing Kokiri Village it runs around 80%-120% sync ( with FrameSkip: 1 and framelimiter disabled ) in most areas.
    Last edited by Salvy; August 13th, 2009 at 01:46. Reason: Typos

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    DCEmu Rookie B2K24's Avatar
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    **** words from Kreationz in 427 thread ********

    Kreationz
    PSP Coder

    Default The releases...
    These are being released for public consumption, but they are Alphas(which can be buggy or not :P). There are big things are around the corner, but they will be in semi-private Alphas until tested fully and then released for feedback. Major bugs in the new code will get fixed. Then a few Alphas later and these releases will stop for a while.
    After which there won't be a major release until we're satisfied (the entire dev team that is, including strmnnrmn, he's around just busy) at which point we'll release RC1 in prep for 1.0 (There are milestones left we want to get through before we get there though.)

    Note: All I would ask is mentioning that they may not be stable when posting future Alphas.
    Last edited by Kreationz : Today at 20:30.

  9. #9
    Won Hung Lo wraggster's Avatar
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    thanks for letting us know b2k24, ive had pms asking why i posted the news and i was stopping myself from posting but when every other site was posting the news of the alpha releases it was mad not to post the news.

    Thanks to Kreationz for letting us know also.

  10. #10
    PS3 User mike03$$$'s Avatar
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    oh good theres a download for it no need for me to compile the revision myself thanks

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