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Thread: Video of PSPMame in action

                  
   
  1. #11
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    I won't lie to you. I'm really hoping for the day when CPS1/2 and System-16 work, but man that video is F'n awesome!! I can't wait! Thanks for working on this Mike!

  2. #12
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    Quote Originally Posted by MikeDX
    The problem with mame on the psp is that its very unstable - and a lot of the games dont run or dont run at a proper speed - and what does work is spread across 8 different eboots. What I'm trying to achieve is a single version of mame with as many full speed working games as possible with the highest stability possible..
    Cool, MAME was always my favourite emulator. I built a full-size cabinet to play with, once.

    I hadn't really played with it on the PSP though. Do you think you'll be able to get a single version working? I thought the current division into different emu bundles was for reasons of memory shortage?
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  3. #13
    DCEmu Rookie Pumped'Up's Avatar
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    Can't wait -!!!

  4. #14
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    Hell yeah, a welcome addition to the ever growing homebrew paradise on the PSP. Nice work.

  5. #15
    PSP Coder MikeDX's Avatar
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    Quote Originally Posted by Fanjita
    Do you think you'll be able to get a single version working? I thought the current division into different emu bundles was for reasons of memory shortage?
    I believe so but time will tell. I'm up to 31 working unique games - and at this point I could double that number of working games without increasing the memory overhead at all.

    My biggest hurdle right now is getting the 68k cpu to compile but I'll work on that another time
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  6. #16

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    awesome work guys. Is there a donation link available ?

  7. #17
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    Hooray Im glad to hear news about the mame emu is still being worked on. Ive been waiting for news like this for months now. If only tmnt arcade and outrun could work i'll be extremely happy with my psp once again. Only time will tell.

    Anyways very awesome work.

  8. #18
    DCEmu Old Pro The_Ultimate_Eggman's Avatar
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    i'm currently working on another video guyz hopefully for release during the later half of this week so watch this space .

  9. #19
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    Mame v0.97 for psp was not a good idea to port from the begining. It's too new and the code for that mame is for compatability. In the early days of mame up to version 0.36 I believe those versions were coded differently. They ran really fast on older machines. As long as this new psp mame is based off the older versions of mame you shouldn't have a problem getting older games to run at full speed. I have a gp2x, and mame on that is based off of the older 0.35 version. It runs really really good on a 200mhz arm processor. I can play cps1 stuff and neogeo. With the psp processor and some optimizing I believe you can really achieve what you are trying to do. It's off to an awesome start seeing the videos. Keep at it man it's very much appreciated.

  10. #20
    DCEmu Regular BALL_SAC's Avatar
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    There has to be a way to code this through 0.97. If eggman codes this right, we all may be playin street fighter 2 on our psps! That would be awesome.

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