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Thread: PSPCAP32: Amstrad CPC Emulator v1.0.5

                  
   
  1. #11
    DCEmu Coder zx-81's Avatar
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    So it seems your keyboard file has not been taken into account ... You have to load it manually or it should have the same name as the .dsk or .sna file you want to run.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  2. #12
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    The keyboard and snapshot file both have the same name.

    Do mean load the game *.dsk file) manually?

    Thanks for the responses!

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    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by emulator2
    The keyboard and snapshot file both have the same name.

    Do mean load the game *.dsk file) manually?

    Thanks for the responses!
    Load the keyboard file manually (with .kbd extention in the pspcap32/kbd directory) to see if it works or not ... (using the menu load keyboard). If you see a / when you go down it means the keyboard file is correct.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  4. #14
    Banned Voltron's Avatar
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    FULL SCREEN SUPPORT!

    Oh man, Full Screen is going to be great. Amazing work. Insanely fast updates and releases. Thanks for this.

  5. #15
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    Absolutely amazing work here. I just love the CPC & remember fondly some of the games released for the CPC (Sentinel, SRAM, Forteresse, la Geste d'Artillac...).
    Anyway, thank you for bringing CPC emulation to the PSP as I was seriously considering the GP2X to play CPC on the go (I will eventually buy one, but there's no rush now). I can even play Sentinel fully. After trying all sorts of emulators on handhelds, this is the first one that makes it really possible.
    I have a few requests & comments, though:
    - would it be possible to have a disk activity LED ? I am always paranoid when a game hangs for too long.
    - for some reason Batman (Ocean) is bugged on the PSP, but not on the PC. It is impossible to pass doors north & south of the screen. This is just too weird
    - the RUN.TXT file is pure genius. And to think I have been renaming & creating files inside the dsk files... no more ! Either way, is it possible to link a file name to lCPM ?
    - you seem to have removed the RETURN press when you chose the RUN" command, so you have to manually press RETURN (I know, I am lazy). Could you put it back in ?
    - A little more speed would be incredible (we are so close to full speed). the problem with frameskips is that sometimes when the sprites blink, it gets caught in the wrong frame & you never see your sprite... A pretty rare occurrence, but it does happen.
    - For all those interested, I am in the process for making kbd files for games. I have about 80 so far & more coming up (when I'm done, there should be about 500 kbd files).
    - For some reason binding Joy0 to the crosspad does not work. Any idea why (I also tried Joy1) ?
    - Would it be possible to add key bindings to the analog stick ?
    Well, I think that is about it. I am most definitely going to keep an eye on this emulator. Good luck & keep up the excellent work.

    Loic

  6. #16
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by Voltron
    FULL SCREEN SUPPORT!

    Oh man, Full Screen is going to be great. Amazing work. Insanely fast updates and releases. Thanks for this.
    Should be soon available, i've got already a fit width working version. I'm working now on a x1.25 an x1.5 zoom version, but i'm novice in image resizing algorithm, so be patient lol
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  7. #17
    DCEmu Coder zx-81's Avatar
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    First of all, thanks for your comments and feedback.

    Quote Originally Posted by ldaneels
    I have a few requests & comments, though:
    - would it be possible to have a disk activity LED ? I am always paranoid when a game hangs for too long.
    Yes why not.

    Quote Originally Posted by ldaneels
    - for some reason Batman (Ocean) is bugged on the PSP, but not on the PC. It is impossible to pass doors north & south of the screen. This is just too weird
    I will have a look on this point.

    Quote Originally Posted by ldaneels
    - the RUN.TXT file is pure genius. And to think I have been renaming & creating files inside the dsk files... no more ! Either way, is it possible to link a file name to lCPM ?
    Yes in the futur version, you will have to write mydiskname=|CPM
    and it will enter the |CPM command instead of RUN"...

    Quote Originally Posted by ldaneels
    - you seem to have removed the RETURN press when you chose the RUN" command, so you have to manually press RETURN (I know, I am lazy). Could you put it back in ?
    I've removed ENTER at the end of the command, because the command to run is often an abreviate version of the disk filename, so that way the user can modify easily the line.

    Quote Originally Posted by ldaneels
    - A little more speed would be incredible (we are so close to full speed). the problem with frameskips is that sometimes when the sprites blink, it gets caught in the wrong frame & you never see your sprite... A pretty rare occurrence, but it does happen.
    Next version will be a little bit faster (i've removed slow SDL stuff).

    Quote Originally Posted by ldaneels
    - For all those interested, I am in the process for making kbd files for games. I have about 80 so far & more coming up (when I'm done, there should be about 500 kbd files).
    If you want to share your kbd files with others, i will be please to host them, or to put them in pspcap32 zip archive.

    Quote Originally Posted by ldaneels
    - For some reason binding Joy0 to the crosspad does not work. Any idea why (I also tried Joy1) ?
    I don't know why. In next release, you will be able to swap between analog / cross pad.

    Quote Originally Posted by ldaneels
    - Would it be possible to add key bindings to the analog stick ?
    Yes, why not.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  8. #18
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    Default Brilliant work

    Thanks zx-81 have been on this all weekend and it is coming together really well. Look forward to the next release keep up the good work it is appreciated!

  9. #19
    DCEmu Coder zx-81's Avatar
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    @voodoofish: Thanks
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  10. #20
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    Thanks ZX for taking the time to reply to my message, I really do appreciate.
    I can't wait for the next version, it does sound extremely promising.
    As for the kbd files, no problem. How do I send them to you ? I probably won't be able to continue working on the kbd files for a week or two, but you never know...
    Keep up the great work.

    Loic

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