awesome news, moving to News forum, do you have any screenshots![]()
While 2 other people were trying ot port RTS games to the psp i decided to make my own. its called Counter-Strike Strategized!!!! well its in very early stages as u can only see the command center and the person and you can scrool and move the person. it wont be very fun as yet!
Created By Nomi
This is only an Alpha Relase, WOrks still in progress: hope you'll like it
Currently working (0.1.1) Alpha-1
New Music
Minerals addition
To Do: (0.2) Alpha-2
- Command Center operations
- Minerals operations
- Build
- Make Characters
To Do: (0.3) Beta-2
- Create AI
To Do: (0.4) Beta-1
- Make Infrastructure
- Make Adhoc
To Do: (0.7)
- Global Lan/Infrastructure Up to 6 Players, (PSP, DS)(IF I MAKE ONE ON THE DS!!!)
HAVE FUN!!!!!! 1.0/1.5 FIRMWARE ROX ( you can play on 1.5 firmware by using KXPLOIT this is 1.0/2.0 VERSION
Download and Give Feedback Via Comments
awesome news, moving to News forum, do you have any screenshots![]()
I have compared script from this game with Starcraft PSP and Age of Empires for PSP. And Basically those are the same games. Age of Empires has more lines, "your" script has the same amount of lines as AoE PSP. And You haven't removed "Created by CoderX" comment.
Basically you have changed some of the script becouse filenames are not exact as in previous games but homestly i doubt you will develop this game further. Why? Maybe becouse SC and AoE for PSP wasn't developed neither.
But if you are hardworking coder you might have a chance =]
Don't teke my words as discouraging other people to you but from experience i have gained in the last week I'm little sceptical.
WinRAr doesn't work on my pc, please do a zip file.
Downloaded it from other site though, and i get an error sign coming up saying (80020130)0 if thats any help.
please put as zip file so that i can make sure that i have correct files!!
Thank u very much
p.s make sure the link works!
how do i get AoE on my psp? can anyone help me?
Doesn't do very much and the sound files are missing causing it to crash in luaplayer-windows.
The bottem GUI doesn't do anything.
edit: Updated script so it will work:
Only up for 24 hours - http://www.rafb.net/paste/results/BoZZKo38.html
Code:-- Created By CoderX, Team Matrix -- GENERAL PUBLIC LICENSE V0.2 red = Color.new(255, 0, 0) blue = Color.new(0, 0, 255) green = Color.new(0, 255, 0) black = Color.new(0, 0, 0) white = Color.new(255, 255, 255) playerd = Image.load("game/UNITS/Citz1.PNG") playerr = Image.load("game/UNITS/Citz2.PNG") playerl = Image.load("game/UNITS/Citz1.PNG") playeru = Image.load("game/UNITS/Citz2.PNG") playerul = Image.load("game/UNITS/Citz1.PNG") playerur = Image.load("game/UNITS/Citz2.PNG") playerdl = Image.load("game/UNITS/Citz1.PNG") playerdr = Image.load("game/UNITS/Citz2.PNG") cursor = Image.load("game/cursor.png") background = Image.load("game/bgame.jpg") menu = Image.load("game/panel.png") mineral = Image.load("game/Minerals.png") commandcen = Image.load("game/commandcenter.png") BackX1 = 0 BackY1 = 0 BackX2 = 0 BackY2 = -272 BackX3 = -480 BackY3 = 0 BackX4 = -480 BackY4 = -272 CCX = 100 CCY = 50 Player1_Food = 0 Player1_Wood = 0 Player1_Gold = 0 Player1_Stone = 0 Player1_Pop = 1 start = 1 CitNum = 1 Cit = {} Cit[1] = { HP = DefaultHP, Wood = 0, Gold = 0, Stone = 0, Food = 0, Qunity = 100, X = 0, Y = 0} --bonkSound = Sound.load("bonk.wav",true) --cfm = Sound.load("game/Cits.wav") cursorX = 2 cursorY = 2 Cit[1].X = 2 Cit[1].Y = 2 coordX = 3 coordY = 3 while true do screen:clear() screen:blit(BackX1, BackY1, background, true) screen:blit(BackX2, BackY2, background, true) screen:blit(BackX3, BackY3, background, true) screen:blit(BackX4, BackY4, background, true) screen:blit(0, 0, menu, true) screen:blit(CCX, CCY, commandcen, true) -- screen:blit(52, 65, mineral, true) pad = Controls.read() --ANALOG-X dx = pad:analogX() if math.abs(dx) > 32 then cursorX = cursorX + dx / 20 end --ANALOG-Y dy = pad:analogY() if math.abs(dy) > 32 then cursorY = cursorY + dy / 20 end --DPAD if pad:up() then BackY1 = BackY1 + 3 BackY2 = BackY2 + 3 BackY3 = BackY3 + 3 BackY4 = BackY4 + 3 CCY = CCY + 3 coordY = coordY + 3 end if pad:down() then BackY1 = BackY1 - 3 BackY2 = BackY2 - 3 BackY3 = BackY3 - 3 BackY4 = BackY4 - 3 CCY = CCY - 3 coordY = coordY - 3 end if pad:left() then BackX1 = BackX1 + 3 BackX2 = BackX2 + 3 BackX3 = BackX3 + 3 BackX4 = BackX4 + 3 CCX = CCX + 3 coordX = coordX + 3 end if pad:right() then BackX1 = BackX1 - 3 BackX2 = BackX2 - 3 BackX3 = BackX3 - 3 BackX4 = BackX4 - 3 CCX = CCX - 3 coordX = coordX - 3 end --end controls if start >= 1 then --bonkSound:play() --Music.volume(20) start = 0 end -- Control Background motion if BackY1 >= 272 then BackY1 = -272 end if BackY2 >= 272 then BackY2 = -272 end if BackY3 >= 272 then BackY3 = -272 end if BackY4 >= 272 then BackY4 = -272 end if BackX1 > 480 then BackX1 = -480 end if BackX2 > 480 then BackX2 = -480 end if BackX3 > 480 then BackX3 = -480 end if BackX4 > 480 then BackX4 = -480 end if BackY1 <= -273 then BackY1 = 272 end if BackY2 <= -273 then BackY2 = 271 end if BackY3 <= -273 then BackY3 = 271 end if BackY4 <= -273 then BackY4 = 271 end if BackX1 < -480 then BackX1 = 480 end if BackX2 < -480 then BackX2 = 480 end if BackX3 < -480 then BackX3 = 480 end if BackX4 < -480 then BackX4 = 480 end -- --boundaries if cursorX >= 480 then cursorX = 480 end if cursorX <= 0 then cursorX = 0 end if cursorY <= 0 then cursorY = 0 end if cursorY >= 252 then cursorY = 252 end if pad:cross() then coordX = cursorX coordY = cursorY end if coordX >= Cit[1].X then Cit[1].X = Cit[1].X + 3 end if coordX <= Cit[1].X then Cit[1].X = Cit[1].X - 3 end if coordY >= Cit[1].Y then Cit[1].Y = Cit[1].Y + 3 end if coordY <= Cit[1].Y then Cit[1].Y = Cit[1].Y - 3 end if coordY < Cit[1].Y and coordX == Cit[1].X then plrcurspr = playeru end if coordY > Cit[1].Y and coordX == Cit[1].X then plrcurspr = playerd end if coordX < Cit[1].X and coordY == Cit[1].Y then plrcurspr = playerl end if coordX > Cit[1].X and coordY == Cit[1].Y then plrcurspr = playerr end if coordY < Cit[1].Y and coordX < Cit[1].X then plrcurspr = playerul end if coordY > Cit[1].Y and coordX > Cit[1].X then plrcurspr = playerdr end if coordY > Cit[1].Y and coordX < Cit[1].X then plrcurspr = playerdl end if coordY < Cit[1].Y and coordX > Cit[1].X then plrcurspr = playerur end if pad:select() then screen:save("screenshot.png") end if pad:start() then break end screen:blit(Cit[1].X, Cit[1].Y, plrcurspr) screen:blit(0, 0, menu, true) screen:blit(cursorX, cursorY, cursor) screen.waitVblankStart(1) screen.flip() end
i used the k-exploit and it did not work. please help.
my email is [email protected]
thank you to all who can and do help
despoteuodia
It wont run because of the mistakes listed above.
this code is deffinately open source![]()
Hi, im new on the old homebrew front and as of yet dont no how to use/install any of the apps for psp, ie, pspaint, the css and various others. im using windows xp and was wondering if any 1 cud help me![]()
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks