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Thread: Daedalus PSP (N64 emu)

                  
   
  1. #161
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    Man do people know how to read? The first like 6 pages have posts of "OMFG!!!11 This is so awesome but I can't get (put rom name here) to work correctly, plz help!!!11BBQSAUCE"

    Read the post. THIS IS NOT A FULLY WORKING EMULATOR YET, as it is, it can barely play Mario at 20-25% speed.

    This emulator has better potential than PSMonkeys simply because of the fact that it is a proven working emulator already. Lots of things that need to be figured out are already, and he just needs to code things to use PSP hardware more efficiently and get around the limitations of the hardware. Many things have been ported over to the PSP from PC and worked fine. Things just need to be optimized for PSP hardware. M64 is being coded from scratch, written specifically for PSP but that doesn't mean its going to be better because of this. Just because the code is ported doesn't mean its going to run slower, in fact the coding is nearly the same, made clear by the fact that he said he ported it over easily. n64 games are terribly complex and so is the code to run them... give these guys time!

    When do you think you'll release the src to RC2? I notice you have RC1 on the sourceforge site. I think making this opensource would speed things up a bit, more people that specialize in PSP coding and optimization would help out greatly.

    Quote Originally Posted by gimpyjr
    Wow this emulator is so awsome.
    I knew from the beginning that this could be done as a matter of fact my first thread was about the posibility of N64 on PSP and people said it wasn't possible. You kick ass dude.
    Man, any emulator is possible as long as the system you are trying to emulate it on is capable enough. Assuming it meets processing requirements and is equal to or above the required "bit" as in 64 bit or 128 bit. This system is faster than the n64, and the "OS" of the PSP isn't terribly bloated so it shouldn't take up much processing power.

    JMann NOT 420, dude learn to make one post. There were like 5 posts in a row that were just you, thats simply unnessasary. Learn to use edit.

    Oh yeah and the emulator runs on my 2.0 -> 1.5 US PSP. I have X-Flash on there where I replaced the wave effect, game load screen and startup screen. If that has any adverse effects.
    Hangs on going back to the PSP menu after getting to the booting text screen. Anywhere past the boot text gives the same effect. If the rom just goes to black screen it will load the PSP menu.
    On all the roms that go to the rom boot text, it says "Couldn't find `Boot\/ntsc.pif"

    Goldeneye (u) [!] ---- goes to black screen directly after loading.
    Goldeneye (u) (Rapid fire) --- goes to all the booting text and just sits there after saying loading from mempack for a while till the screen turns off
    Goldeneye (u) (godmode) -- same as above.

    Super Mario 64 (U) [!] - Loads and does exactly as everyone else has stated. Mmm the castle flyby brings back some memories... ahh the good ol days.
    Flyby textures and outside castle textures are perfect. Aside from the text window background and a few places where terrain textures become invisible/distorted. First level all terrian textures are white, but trees and other objects are viable and textured. This level runs considerably slower than the castle, undoubtedly because the level is much larger.
    Super Mario 64 (U) [h5] (Enable Hidden Scroller) -- Basically same as above, just enables the hidden "Hello N64 World" scroller at the bottom. Which actually works somewhat. Here is a Screenshot
    Super Mario 64 (U) [t1] (Invincible) -- Same as standard [!]. Seemed to run slightly slower during the Mario face intro. Exiting from this ROM actually went back to the menu.
    Super Mario 64 (U) [t2] (Speed) -- Standard mario report. Everything works exactly as described before. This rom also returns to PSP menu.

  2. #162
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    No they were talking to u Jman420. only one person there thought u were me my Buddy Vetta. and they were commenting on your comments not mine so they were talking to like that and tried to figure out why i was such an ass when they figured out that it was not me it was you. I read the form and some of the things u said were not accuract. But lets put that behind us it was a big misunderstanding. Nothing to fight over again. so we have things sorrted out and by the way i have never offended anyone i try not to. no matter how mad they get me and your comment (you must not be to popular) is not accurate like many things u said. So lets try and put this behind us because it was a missunderstanding.

  3. #163
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    Quote Originally Posted by wraggster
    keep on topic with comments please
    Sorry Wraggster for the spam just had to clear up a big missunderstanding from before so we will stay on topic now.

  4. #164
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    Quote Originally Posted by FattyXP
    Man do people know how to read? The first like 6 pages have posts of "OMFG!!!11 This is so awesome but I can't get (put rom name here) to work correctly, plz help!!!11BBQSAUCE"

    Read the post. THIS IS NOT A FULLY WORKING EMULATOR YET, as it is, it can barely play Mario at 20-25% speed.

    This emulator has better potential than PSMonkeys simply because of the fact that it is a proven working emulator already. Lots of things that need to be figured out are already, and he just needs to code things to use PSP hardware more efficiently and get around the limitations of the hardware. Many things have been ported over to the PSP from PC and worked fine. Things just need to be optimized for PSP hardware. M64 is being coded from scratch, written specifically for PSP but that doesn't mean its going to be better because of this. Just because the code is ported doesn't mean its going to run slower, in fact the coding is nearly the same, made clear by the fact that he said he ported it over easily. n64 games are terribly complex and so is the code to run them... give these guys time!

    When do you think you'll release the src to RC2? I notice you have RC1 on the sourceforge site. I think making this opensource would speed things up a bit, more people that specialize in PSP coding and optimization would help out greatly.



    Man, any emulator is possible as long as the system you are trying to emulate it on is capable enough. Assuming it meets processing requirements and is equal to or above the required "bit" as in 64 bit or 128 bit. This system is faster than the n64, and the "OS" of the PSP isn't terribly bloated so it shouldn't take up much processing power.

    JMann NOT 420, dude learn to make one post. There were like 5 posts in a row that were just you, thats simply unnessasary. Learn to use edit.
    hey don't get but hurt lol i will edit them if u want sometimes its easyer to read it in small portions but SORRY for the inconvience and lets try to stay on topic please.

  5. #165
    DCEmu Old Pro stotheamuel's Avatar
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    it does get a wee bit annoying..... $#@! BLOCK!

    there u go now im preventing u from going 4 in a row again... im sure ull post more

    but im glad ur enthusiastic too

  6. #166
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    Quote Originally Posted by stotheamuel
    it does get a wee bit annoying..... $#@! BLOCK!

    there u go now im preventing u from going 4 in a row again... im sure ull post more

    but im glad ur enthusiastic too
    Just fixed it lol thats funny sorry lol now lets stay on topic please ....

  7. #167
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    i noticed that monkeys emualtor got more games running ingame, that would be pretty cool if they can like combine there projects or something or share eachothers knowledge and work on one single emulator, if they did this they would have a fast and compatible N64 emulator in no time, so come on boys, this would get the whole world excited(psp owners).

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    this is great news....hope u guys can get the emu to work soon without any problems..good luck

  9. #169
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    Quote Originally Posted by disturbed19
    i noticed that monkeys emualtor got more games running ingame, that would be pretty cool if they can like combine there projects or something or share eachothers knowledge and work on one single emulator, if they did this they would have a fast and compatible N64 emulator in no time, so come on boys, this would get the whole world excited(psp owners).
    Not really i imagen that they are both very good coders but PSMonkey is making his from scratch not to mention it is desighned for the psp witch most likely in the end will be the best emu the new one is a ported and not ment for the psp but if he and PSMonkey worked on M64 it would be that much better were here ya can't really combine them. This is very cool considering the fact it came out of no where and can keep us ocupied until M64 is released the next few days will be very intresting in deed.

  10. #170
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    a question from me

    Does setting the PSP to 333mhx using irshell really affect the speed of the emulator that much ?

    If both coders join together we could see an amazing emulator, yes its great already but with 2 coders optimising code and puling the best speed with that in mind this could be very interesting

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