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Thread: Daedalus PSP (N64 emu)

                  
   
  1. #171
    Won Hung Lo wraggster's Avatar
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    Default Can Someone Whos Good at Graphics

    I noticed that this emu doesnt have a killer back ground/gui and icon when on the PSP, can all those who are good at such things have a go and upload some creations.

    (and keep on topic or posts will be removed - spam elsewhere)

  2. #172
    DCEmu Old Pro stotheamuel's Avatar
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    not drasticly but noticbly....... especialy in the menu...i got up the mountain once both ways and on ir it took about 3-4 minutes less

  3. #173
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    You know anything that makes the emu even better, faster, compatable is worth a try hey Wraggster in the end how fast and compatable do u think these emu's will be, based on everything that we know so far? most people in the begining thought this was not possible and even if it was it would be slow and non playable. So when they proved that wrong it shows how wroung people were. so what r your predictions for these emu's?

  4. #174
    DCEmu Pro jman420's Avatar
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    well and I wondered, is it possible to use the ME processor, and run the program in not-user mode lol

    forgot what the other mode was

    and Jman, 2 things.. my bad on your friends' confusion, it was a different forum where people thought I was another other Jman, so your friends could have thought you were me, or i was u, or somthing... either way.. yeah

    and why does it mater how fast it will be?? SNES works, everybody is happy with it, and it still isnt even full speed lol

    even if it was 70fps, with super x sal texture emulation.. it would still be just as fun as 45 fps and low resolution rendering

  5. #175
    Won Hung Lo wraggster's Avatar
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    This is an open source emulator and thats the beauty of it but im sure the real speed difference will come when it uses Kernal Mode which is bad for users over v1.5, but with the PSP scene full of great coders then i can see this being the release of the year and overshadowing Sonys own PS1 emu .

    What a release though, slow or not it has surely woken us all up.

  6. #176
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    Quote Originally Posted by JmanUmmKay
    You know anything that makes the emu even better, faster, compatable is worth a try hey Wraggster in the end how fast and compatable do u think these emu's will be, based on everything that we know so far? most people in the begining thought this was not possible and even if it was it would be slow and non playable. So when they proved that wrong it shows how wroung people were. so what r your predictions for these emu's?
    As I said before, it is completly possible to emulate 64 on this system. And it will run full speed and have a high compatability rate with games as long as it gets coded properly for the psp hardware and the coders don't give up. As I said n64 games are horribly complex and so is emulating them, give this guy time. Its only been hours since he released this and you are already crawling all over peoples backs about it. Hell the reason why there weren't really that many n64 games isn't really because PS1 was better, but because n64 was hard to program for, as its language was nearly as complex as emulating it is.

  7. #177
    Won Hung Lo wraggster's Avatar
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    I wonder if this means we will eventually see a new PC release of Daedalus in the future

  8. #178
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    Ya i completely understand and ya what i ment by faster is playable like SNES yoyofr did a good job. But just as an estament out of a 100% do u think will be playable? like 90%?

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    this is really cool i wanted to thank u guys for the Information i understand the basics maby even more but theres always room for improvement learning new things thanx

  10. #180
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    Well considering that even most SNES games aren't 100% fast and playable...(I mean with sound enabled, etc basically default settings) I think it will be a long while before we see a viable and playable n64 emu for PSP. The fact that it runs as fast as it does for an early WIP release is a good start. I would definatly say it will get to at least 90% speed/playability if not better, assuming the coders stay at it. I do have one question though... how in the world will we be able to use all the buttons... there just simply aren't enough on the PSP! GHASP.

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