So i can keep up with this thread, its interesting![]()
this does work on my 2.6.
i am well happy and playing mario 64
So i can keep up with this thread, its interesting![]()
When i was talking to PSMonkey he explained to me exactly how possibe it was witch is great because thats what we want. I found it this is what he said...
PSmonkey PSP Coder Join Date: Sep 2005Posts: 611 Re: Please Read...Thank you for your answer QuoteOriginally Posted by JmanUmmKayHey psmonkey i had a question about the monkey 64 emu that are working on. I remmember you saying something about the psp is closer to the N64 than anything else. Now i know that you know an N64 emulater for the psp is infact possible because you wouldn't be working on one if didn't. so what i am asking is What makes you believe that the N64 Emu is possible on a PSP? Thanks-Jman
PSMonkey response...
Well both use simular processors. They both come from the same family with both have few things different. The n64 is a r4300 mips processor where the psp is a r4000 mips processor. The n64 is 64bit but 80% of the instructions are 32bit with a few special case instructions in 64bit. In terms of gpu, the n64 gpu is far weaker then the psp gpu yet the n64 has a pretty strong combinder but that could easly be solved via multi pass rendering on the psp ( and as long as textures are in vram, multi pass rendering is not very costly ).Thats really about it. I've heavly discussed this with people who know n64 emulation like the back of their hand and it was well felt that with a solid recompiler, n64 emulation is more then posible (atleast on early roms like mario).
heres a quick one.... just replace name
Don't worry they will find a way like everything they do.lolOriginally Posted by FattyXP
i finished the 1st level on mario 64 like 15 mins later lol . . . anyways keep up the great work
heres another a lil more complex.... and people... EDIT these or THROW them away lol... i just wanted to have funand since no one who is good at these is on either...
oh and i dont know what the required dimensions are for eboots either so that's probobly wrong
*OH and the angel thing is what google came back with for Daedalus
LOL cool a little stand outish but cool LOL
i completed the first level on super mario 64 and the game paused for about 2 minutes then i was back outside the castle with all the textures messed up. the dust from mario running is stars and coins, and the walls of the castle are tiled textures of something
looked pretty good actually
is sleep supposed to work on 1.5, i tried it but it turned off completely after a long wait
i still cant believe im playing mario 64 on my psp
fantastic
the mario kart 1.0 logo works on my 2.01, then it crashes lol![]()
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