Page 19 of 69 FirstFirst ... 915161718192021222329 ... LastLast
Results 181 to 190 of 687

Thread: Daedalus PSP (N64 emu)

                  
   
  1. #181

    Default

    this does work on my 2.6.
    i am well happy and playing mario 64

  2. #182

  3. #183
    DCEmu Old Pro V3N0M's Avatar
    Join Date
    Mar 2006
    Location
    SoCal
    Age
    34
    Posts
    1,340
    Rep Power
    86

    Default

    When i was talking to PSMonkey he explained to me exactly how possibe it was witch is great because thats what we want. I found it this is what he said...

    PSmonkey PSP Coder Join Date: Sep 2005Posts: 611 Re: Please Read...Thank you for your answer QuoteOriginally Posted by JmanUmmKayHey psmonkey i had a question about the monkey 64 emu that are working on. I remmember you saying something about the psp is closer to the N64 than anything else. Now i know that you know an N64 emulater for the psp is infact possible because you wouldn't be working on one if didn't. so what i am asking is What makes you believe that the N64 Emu is possible on a PSP? Thanks-Jman

    PSMonkey response...

    Well both use simular processors. They both come from the same family with both have few things different. The n64 is a r4300 mips processor where the psp is a r4000 mips processor. The n64 is 64bit but 80% of the instructions are 32bit with a few special case instructions in 64bit. In terms of gpu, the n64 gpu is far weaker then the psp gpu yet the n64 has a pretty strong combinder but that could easly be solved via multi pass rendering on the psp ( and as long as textures are in vram, multi pass rendering is not very costly ).Thats really about it. I've heavly discussed this with people who know n64 emulation like the back of their hand and it was well felt that with a solid recompiler, n64 emulation is more then posible (atleast on early roms like mario).

  4. #184
    DCEmu Old Pro stotheamuel's Avatar
    Join Date
    Mar 2006
    Location
    FM, Texas
    Posts
    1,082
    Rep Power
    76

    Default

    heres a quick one.... just replace name

  5. #185
    DCEmu Old Pro V3N0M's Avatar
    Join Date
    Mar 2006
    Location
    SoCal
    Age
    34
    Posts
    1,340
    Rep Power
    86

    Default

    Quote Originally Posted by FattyXP
    Well considering that even most SNES games aren't 100% fast and playable...(I mean with sound enabled, etc basically default settings) I think it will be a long while before we see a viable and playable n64 emu for PSP. The fact that it runs as fast as it does for an early WIP release is a good start. I would definatly say it will get to at least 90% speed/playability if not better, assuming the coders stay at it. I do have one question though... how in the world will we be able to use all the buttons... there just simply aren't enough on the PSP! GHASP.
    Don't worry they will find a way like everything they do.lol

  6. #186
    Wii User shiftybill's Avatar
    Join Date
    Nov 2005
    Location
    The dark side of the moon
    Posts
    221
    Rep Power
    71

    Default

    i finished the 1st level on mario 64 like 15 mins later lol . . . anyways keep up the great work

  7. #187
    DCEmu Old Pro stotheamuel's Avatar
    Join Date
    Mar 2006
    Location
    FM, Texas
    Posts
    1,082
    Rep Power
    76

    Default

    heres another a lil more complex.... and people... EDIT these or THROW them away lol... i just wanted to have fun and since no one who is good at these is on either...


    oh and i dont know what the required dimensions are for eboots either so that's probobly wrong

    *OH and the angel thing is what google came back with for Daedalus

  8. #188
    DCEmu Old Pro V3N0M's Avatar
    Join Date
    Mar 2006
    Location
    SoCal
    Age
    34
    Posts
    1,340
    Rep Power
    86

    Default

    LOL cool a little stand outish but cool LOL

  9. #189
    DCEmu Legend Accordion's Avatar
    Join Date
    Jan 2006
    Location
    Birmingham, UK
    Age
    36
    Posts
    2,884
    Rep Power
    90

    Default

    i completed the first level on super mario 64 and the game paused for about 2 minutes then i was back outside the castle with all the textures messed up. the dust from mario running is stars and coins, and the walls of the castle are tiled textures of something
    looked pretty good actually

    is sleep supposed to work on 1.5, i tried it but it turned off completely after a long wait

    i still cant believe im playing mario 64 on my psp
    fantastic

  10. #190
    DCEmu Newbie
    Join Date
    Dec 2005
    Posts
    96
    Rep Power
    0

    Default

    the mario kart 1.0 logo works on my 2.01, then it crashes lol

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •