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Thread: Daedalus PSP (N64 emu)

                  
   
  1. #231
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    is fantastic thanks, is very interesting that of the files that keep the errors of the read-only one, can help him a lot of oh to locate them. serious interesting that the people that was functioning the play hung the files of errors in a thread and that some moderator was passed him oh StrmnNrmn, pardon by my English, greetings

  2. #232
    PSP Flash Coder Shilo's Avatar
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    I looked at the error file for Paper Mario, and it is huge!!!!!!!!!!!!!!!!

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

    Duct Tape is like the force. It has a light and dark side, and it holds the world together

    Click here to play my other Flash games and movies!

  3. #233
    DCEmu Rookie samidgley's Avatar
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    When I triedto play Kirby it looked like the Matrix but in pink :P

  4. #234
    PSP Flash Coder Shilo's Avatar
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    ROTFLMAO!!!!!!!!!! That was funny samidgley! How far did you get?

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

    Duct Tape is like the force. It has a light and dark side, and it holds the world together

    Click here to play my other Flash games and movies!

  5. #235
    DCEmu Old Pro V3N0M's Avatar
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    Very nice keep up the great work!

  6. #236
    DCEmu Old Pro Wally's Avatar
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    Just think of this as proof of concept. We all know that Monkey64 will be faster but this might just make it even better for PSmonkey as his emu is coded specificaly for PSP hardware.


    SO lets cheer them both on. Its made lots of programmers dumber than they look

  7. #237
    DCEmu Regular psiko_scweek's Avatar
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    ok quick question, i got got R3 and i was loading Dr.Mario64 and the emulator was like "rom is compressed and byteswapped | Decompressing rom to daedrom.tmp" and started some conversion process...has this happened to anyone else?

  8. #238

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    This is the best thing I have ever seen on the psp homebrew scene. No matter how slow the framerate is, it will only get faster, and proves that 64 emus on psp are possible. I just got two stars in mario, and for some reason, when I got to the Bomb boss, when he caught me and threw me all the textures got all messed up, and interchanged with each other (e.x. Instead of dust coming out when you run, eye tectures come out.) lol

    I cant wait till theres gamesave support and eventually sound. Great work StrmnNrmn!

  9. #239
    PSP Flash Coder Shilo's Avatar
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    I can't beleve I can get to the title screen of Paper Mario on my PSP!!!!!!!!!!!!!!!!!!! You and PSmonkey are the best PSP coders out there!

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

    Duct Tape is like the force. It has a light and dark side, and it holds the world together

    Click here to play my other Flash games and movies!

  10. #240
    DCEmu Regular psiko_scweek's Avatar
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    i agree with everyone else, this is a great peice of software (all i gotta say is HA to all you naysayers!)

    i also think that this emu can get better, but in the long run i think M64 and Daedlus should merge, becayse while M64 is being made ONLY for the PSP, the author of Daedlus knows what he is doing becayse he has coded an N64 emulator before, he isnt just learning from scratch like PSmonkey is.

    i think someone should pick up the GBA project and write one from the ground up for the PSP...heh and then tackle a DS emu.

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