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Thread: Daedalus PSP (N64 emu)

                  
   
  1. #421
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    you are the king man

  2. #422
    DCEmu Old Pro V3N0M's Avatar
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    Mario 64 is running at a little over 5 fps. BTW Strmnrmn i wanted to thank you for the time and effort you have put into this emu aloung with psmonkey you guys are the best.
    Oh and when is sound going to be put in? I know i am getting a little ahead of the game but i was just wondering.

  3. #423
    PSP Flash Coder Shilo's Avatar
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    I tried Paper Mario, and it still hangs in the same spot. When you try to start the game, it askes you to make a save file, when I do it says "PI: Copying 128 byes of data from 0x000dacc to 0x08000000. The intro looks better, and the stage is no longer pink Now, I gota try out Zelda

    EDIT: Is the screen shot thing still broke? Cuz I was watching the intro on Zelda, and sometimes the words were garbled, I thought it is funny and wanted to post a screen shot of it. I did, and it froze, and it didn't take the screen shot .

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  4. #424
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    Quote Originally Posted by JmanUmmKay
    Mario 64 is running at a little over 5 fps. BTW Strmnrmn i wanted to thank you for the time and effort you have put into this emu aloung with psmonkey you guys are the best.
    Oh and when is sound going to be put in? I know i am getting a little ahead of the game but i was just wondering.
    I'm not sure to be honest. I personally don't think it's worth putting sound in until the framerate is a lot higher (any sounds you did hear at the current framerate would be as choppy as hell).

    I also think savegame support is a higher priority. Maybe I should put a poll up sometime

  5. #425
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    Quote Originally Posted by Shilo
    I tried Paper Mario, and it still hangs in the same spot. When you try to start the game, it askes you to make a save file, when I do it says "PI: Copying 128 byes of data from 0x000dacc to 0x08000000. The intro looks better, and the stage is no longer pink Now, I gota try out Zelda
    Yeah - I just tried it and got the same problem

    When I get a chance I'll run it under the PC version and see if it gets any further.

  6. #426
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    Well on tell then i guess i could use ir shell for sound lol. and smash bros. looks better but still has some problems. oh and i agree that sound should be put in last and save states would be better.


    oh and why do we need 30 to 40 mb of free space? i think you said for compressed roms right.

  7. #427
    DCEmu Reviewer Shadowblind's Avatar
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    I nt. .. ensul atcat^f
    I am the deku tree
    the enth were hev 11 .ir
    those are the-intesting words of zelda when i started.

    Sound still is an issue, as well as missing textures

  8. #428
    PSP Flash Coder Shilo's Avatar
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    Hope you can get it worked out StrmnNrmn! I really wana play Paper Mario on my PSP Playing Super Mario 64 should hold me out till you can fix it (I hope you can).

    BTW I just tried out Quest 64, and you can read text in game!!!! But some rooms are still nothing but pink and black lines running down the screen, and you cant see anything. I'm gona play it on PJ64 and see if I can use that to guide my self on Daeduals.

    Edit: My little PJ 64 trick worked, but I got lost in the castle and gave up (couldn't even do it on PJ 64).

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

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  9. #429

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    REALLY GOOD IMPROVEMENT ! Sound isnt that important right now..
    since the emu is gettin off the ground.. fps is significant tho.. man
    i love the progress i got in game with mario kart a few mins ago and roled
    on time trial then it crashed but thats an improvement from character
    selection.. and mario looks perfect now.. keep it up .. dam i wish i was this goood :P

  10. #430
    DCEmu Old Pro stotheamuel's Avatar
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    heheheehe i love it

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