Page 4 of 69 FirstFirst 123456781454 ... LastLast
Results 31 to 40 of 687

Thread: Daedalus PSP (N64 emu)

                  
   
  1. #31
    DCEmu Legend Accordion's Avatar
    Join Date
    Jan 2006
    Location
    Birmingham, UK
    Age
    35
    Posts
    2,884
    Rep Power
    86

    Default

    it doesn't seem to work for me
    i have 1.5 and it loads up fine but them it says no rom info or something for the super mario 64 rom i put in the folder
    i select the "no rom info" in red and press start, then some text comes up about the location of the rom, followed by "failed... SLEEPING! or something

    someone please help

  2. #32
    DCEmu Newbie
    Join Date
    Mar 2006
    Posts
    15
    Rep Power
    0

    Default

    3 more screens i took before i go and contemplate the changing state of my psp

    Mario Kart
    http://dijama.googlepages.com/snap0010.bmp

    Mario 64

    http://dijama.googlepages.com/snap0011.bmp

    http://dijama.googlepages.com/snap0012.bmp

  3. #33
    DCEmu Newbie
    Join Date
    Mar 2006
    Posts
    15
    Rep Power
    0

    Default

    accordian boy you changed the default folder names, as i posted earlier DONT DO THAT

    Leave the folder names as-is even tho it causes a corrupt data icon.

    DONT CHANGE THE FOLDER NAMES


    :-)

  4. #34
    Daedalus PSP Coder
    Join Date
    May 2006
    Posts
    34
    Rep Power
    0

    Default

    Quote Originally Posted by Mr.Modem
    Ok I have some questions if you don't mind:

    Have you done any optimizing of the code at all? I you haven't it's awesome cause running at 25% speed is really good for a first release.

    Does this run at 333 mhz?

    Are you using the gu for the rendering or is it pure software rendering?

    Once again, thanks for this awesome release!
    The code is almost a straight port of the PC code, so there's very little work done on optimising specifically for the PSP. It is running at 333 MHz. Currently I'm compiling with -O1, as -O2 seems to cause gcc to generate 'bad' code (i.e. it crashes on startup).

    I'm doing software transforms + lighting, but all the rasterisation is handled by the psp hardware (there's probably quite a lot of work that can be done to optimise this).

    I think the main speedup will come from sorting out the dynamic recompilation, but I need to free up another 3/4 MB of memory to get this working.

  5. #35
    DCEmu Legend Accordion's Avatar
    Join Date
    Jan 2006
    Location
    Birmingham, UK
    Age
    35
    Posts
    2,884
    Rep Power
    86

    Default

    i havn't changed the names of the eboot files i do get a corrupted icon for it im sure
    the names are the same as in the download

    daedalus & daedalus%

    thats how they came in the file
    what do i do

    the eboot loads but the rom doesnt
    is there a specific rom name i need or a specific version of super mario 64

  6. #36

    Default

    It's really funny that we now have 2 N64 emulators in the runnning and GBA is still mission impossible.

  7. #37
    Daedalus PSP Coder
    Join Date
    May 2006
    Posts
    34
    Rep Power
    0

    Default

    Quote Originally Posted by 01cooperl
    "Found suspicious hard path at 089B7F30:
    ms0:\PSP\GAME\Daedalus\Resources\background.raw"

    Then when you press a button to continue, the eboot starts with the grey background... but no menu options then the screen goes blank after a few seconds

    If that is any help
    Yeah - that's quite useful to know. I'll take a look at fixing those paths to be relative.

    Thanks.

  8. #38
    DCEmu Rookie
    Join Date
    Nov 2005
    Posts
    122
    Rep Power
    68

    Default

    I will try zelda, maybe it works

  9. #39
    DCEmu Rookie
    Join Date
    Nov 2005
    Posts
    122
    Rep Power
    68

    Default

    Glover works!

  10. #40
    PSP User
    Join Date
    Feb 2006
    Age
    36
    Posts
    166
    Rep Power
    67

    Default

    when did you start this project? cant w8 till nxt release

Page 4 of 69 FirstFirst 123456781454 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •