
Originally Posted by
FattyXP
Man do people know how to read? The first like 6 pages have posts of "OMFG!!!11 This is so awesome but I can't get (put rom name here) to work correctly, plz help!!!11BBQSAUCE"
Read the post. THIS IS NOT A FULLY WORKING EMULATOR YET, as it is, it can barely play Mario at 20-25% speed.
This emulator has better potential than PSMonkeys simply because of the fact that it is a proven working emulator already. Lots of things that need to be figured out are already, and he just needs to code things to use PSP hardware more efficiently and get around the limitations of the hardware. Many things have been ported over to the PSP from PC and worked fine. Things just need to be optimized for PSP hardware. M64 is being coded from scratch, written specifically for PSP but that doesn't mean its going to be better because of this. Just because the code is ported doesn't mean its going to run slower, in fact the coding is nearly the same, made clear by the fact that he said he ported it over easily. n64 games are terribly complex and so is the code to run them... give these guys time!
When do you think you'll release the src to RC2? I notice you have RC1 on the sourceforge site. I think making this opensource would speed things up a bit, more people that specialize in PSP coding and optimization would help out greatly.
Man, any emulator is possible as long as the system you are trying to emulate it on is capable enough. Assuming it meets processing requirements and is equal to or above the required "bit" as in 64 bit or 128 bit. This system is faster than the n64, and the "OS" of the PSP isn't terribly bloated so it shouldn't take up much processing power.
JMann NOT 420, dude learn to make one post. There were like 5 posts in a row that were just you, thats simply unnessasary. Learn to use edit.
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