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Thread: Daedalus PSP (N64 emu)

                  
   
  1. #261
    DCEmu Regular psiko_scweek's Avatar
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    well we wont be able to becayse we dont know the format that the emulator converts the files into. if we did then someone could write a program to do that. guess we will have to wait.

    other than that small issue, its a great emu. there is someting about seeing Super Mario 64 or the Zelda logo (no matter HOW long it takes) on my PSP that just makes the entire time worth it.

  2. #262
    DCEmu Regular psiko_scweek's Avatar
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    lol heh....i forgot to do that to the rom im loading now....stupid me....will do that next though and test the same games and see if unzipping them proves faster (me thinks it should, becayse then it wont have to decompress and THEN convert.

    me thinks a PC converter for the roms however would still be a good idea.

  3. #263
    PSP Flash Coder Shilo's Avatar
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    RE 2 took just 3min to decompress (btw it is ziped) now it is loading a bunch of other stuff, and now is working, (typing this as I play with it so excuse this humongus run on), black screen, still black, ms light has turned into a strob light, gona let it set and see if it loads, black screen for 3min now, ms light still just a flashing and still a black screen, ms light stoped after 5min but still black screen, HOLY COW THEREZ A ZOMEBIE!!!!!!!!! lol just kidding, still black, been black with no ms light for 3min now, still nothing, 4min now, BOOM!!!!!!!!! PSP blows up after 5min of black screen with no ms light flashing, lol just kidding again, gona give up now, but someone else is welcome to try it too

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  4. #264
    DCEmu Old Pro V3N0M's Avatar
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    Now that the emulaters are starting to form and working. what about controls? The N64 has more playing buttons than the psp.

    I was thinking about this and got an idea for controls what they should do is have a universal control. (best for most games.) and then give the option to change the controls to suit the game because most games do not make full use of all the buttons. Just an idea. I think this would work very well to make all the controls work and comfortable.

  5. #265
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    Daedalus doesn't convert them into anything, it was just copying the files from the ZIPs to a temporary file so they wouldn't be stored in memory. Check the code if you wish, it's there :P

  6. #266
    DCEmu Regular psiko_scweek's Avatar
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    download the beta for M64, i think the controls that PSMonkey had set up would have been a rather good idea.

  7. #267
    DCEmu Regular psiko_scweek's Avatar
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    Quote Originally Posted by sHARD>>
    Daedalus doesn't convert them into anything, it was just copying the files from the ZIPs to a temporary file so they wouldn't be stored in memory. Check the code if you wish, it's there :P

    ahhh ok (wow i feel EVEN more stupid....) ok then. heh,....me thinks i should shut up now huh?


    hrmmm.....well i just unzipped Dr.Mario64 and its now Dr.Mario64.z64 and its still doing that converting thing....so i dont think its just cayse of the zipped files....me thinks its converting faster however.

  8. #268
    PSP Flash Coder Shilo's Avatar
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    Ya, PSmonkey has thought up a really good control sceam.

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

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  9. #269
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    Quote Originally Posted by Shilo
    Ya, PSmonkey has thought up a really good control sceam.
    Great what is it?

  10. #270
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    Quote Originally Posted by psiko_scweek
    ahhh ok (wow i feel EVEN more stupid....) ok then. heh,....me thinks i should shut up now huh?


    hrmmm.....well i just unzipped Dr.Mario64 and its now Dr.Mario64.z64 and its still doing that converting thing....so i dont think its just cayse of the zipped files....me thinks its converting faster however.
    It's cool, glad to help out. And yeah, it seems to do things slower now, but at least you got a bit more speed out of it. I think cards with more free space work better, I've loaded 32MB ROMs from ZIP in like 5 minutes. But I have 700MB free.

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