Page 10 of 36 FirstFirst ... 6789101112131420 ... LastLast
Results 91 to 100 of 360

Thread: I've been beaten but not out!

                  
   
  1. #91
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    83

    Default

    Quote Originally Posted by The Horny Antilope
    their wi-fi system really sucks. friend codes
    but i still enjoy my ds (like many of the games alot, sonic rush and castlevania dos are some of my fav portable games ever...) i just dont understand why nintendo didnt make ds with better hardware....
    The only known answer is because they are cheap. They will do as much as they can but only as long as it's cheap.

  2. #92
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    83

    Default

    Yay I survived alpha (i think). I got home last night at 4:30am, went to bed and got up at 10:15 this morning. :P

    Anyways I though about it this morning and I think I am gonna backup my hle code and try just directly porting an old build of gln64 plugin. I know enough now on hle emulation that I think I can rewrite alot for psp hardware (lighting & transformation) & as well remove alot of overhead to try speeding things up. Hopefuly this will give me good looking gfx. If it doesnt then I am just gonna go back to my old code and debug the hell out of it.

    So hopefuly if all can go well and I fix the issues, I'll post a build. I actualy last night I played some more of quest64 and it plays really

  3. #93
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    83

    Default

    Yay I survived alpha (i think). I got home last night at 4:30am, went to bed and got up at 10:15 this morning. :P

    Anyways I though about it this morning and I think I am gonna backup my hle code and try just directly porting an old build of gln64 plugin. I know enough now on hle emulation that I think I can rewrite alot for psp hardware (lighting & transformation) & as well remove alot of overhead to try speeding things up. Hopefuly this will give me good looking gfx. If it doesnt then I am just gonna go back to my old code and debug the hell out of it.

    So hopefuly if all can go well and I fix the issues, I'll post a build. I actualy last night I played some more of quest64 and it plays really good. I got as far as getting outside of the building but then the camera gets a little funky and its hard to play. I really would like atleast 1 game to play well before next build. If I get the textures & display issues fixed, atleast a decent chunk of games should play well.

  4. #94
    PS Beta Tester & Mod DPyro's Avatar
    Join Date
    Feb 2006
    Location
    Right Behind You!
    Posts
    2,742
    Rep Power
    83

    Default

    *finishes PSmonkeys sentence*

    ...really good.

  5. #95
    DCEmu Newbie
    Join Date
    Jan 2006
    Posts
    31
    Rep Power
    0

    Default

    where have I heard of gln64 plugin before? is it in pj64?

  6. #96
    DCEmu Coder
    Join Date
    Feb 2006
    Posts
    52
    Rep Power
    0

    Default

    It's a 3rd party graphics plugin. You can use it to replace Zilmars PJ64 graphics plugin.

    EDIT: Off-topic, but I can't get gln64 0.41 to work on my machine, I have a GeForce MX 5500, is that why? On Mario 64 all I can see is Mario and the rest is just black.

  7. #97
    DCEmu Pro sroon's Avatar
    Join Date
    Nov 2005
    Location
    Hyrule
    Age
    34
    Posts
    726
    Rep Power
    74

    Default

    I think that it would be better if the emulator is optamized directly for the psps hardware without just porting it from something else.

  8. #98
    PSP User
    Join Date
    Feb 2006
    Age
    37
    Posts
    166
    Rep Power
    68

    Default

    how is mario and other roms coming along now? also when you say quest plays well. it plays well although the textures arent fully done?
    what type of roms does it support. sorry for all the question getin a little to excited about this

  9. #99
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    83

    Default

    err i pushed enter too soon. I finished my sentance.

    sroon,
    I heavly agree with you but at the moment it might be more wise for me to just take gln64 plugin and port. Once I can get that fully working well I can easly go back and fix my stuff but over all the results will be much better with gln64 in.

  10. #100
    PS Beta Tester & Mod DPyro's Avatar
    Join Date
    Feb 2006
    Location
    Right Behind You!
    Posts
    2,742
    Rep Power
    83

    Default

    Yay! How long do you think it will take to port the gln64 plugin?

Page 10 of 36 FirstFirst ... 6789101112131420 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •