Page 31 of 36 FirstFirst ... 21272829303132333435 ... LastLast
Results 301 to 310 of 360

Thread: I've been beaten but not out!

                  
   
  1. #301
    DCEmu Newbie Shaunhoare's Avatar
    Join Date
    Apr 2006
    Location
    On your back...
    Age
    37
    Posts
    25
    Rep Power
    0

    Default

    wow this thread has grown quick!

  2. #302
    DCEmu Newbie Evab3vA's Avatar
    Join Date
    Mar 2006
    Location
    Liverpool, UK
    Posts
    18
    Rep Power
    0

    Default

    Quote Originally Posted by PSmonkey
    Its Automobile Lambergini. Probably the only Good game to come out of Titus.
    How can you forget Crazy Cars III on the Amiga?

  3. #303
    DCEmu Newbie
    Join Date
    Oct 2005
    Posts
    25
    Rep Power
    0

    Default

    nice screensshots (:

    keep it up (:

  4. #304
    DCEmu Newbie
    Join Date
    Oct 2005
    Posts
    95
    Rep Power
    0

    Default

    Thanks PSmonkey for your work!!!! ^_^

  5. #305
    DCEmu Reviewer Shadowblind's Avatar
    Join Date
    Apr 2006
    Location
    PR:SB End
    Posts
    3,796
    Rep Power
    115

    Default

    Quote Originally Posted by PSmonkey



    I'm really bad at this. Ok last batch and that is all.

    Microcode Fast3D Ext now suported & waverace runs (really slowly 4-5fps atm).

    1) why is this the last batch

    2)4-5fps isn't really slow compared to how roms are running at the moment

  6. #306
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Quote Originally Posted by bugo
    Monkey, is the problem of the texture about UV coords, or coloring?
    So it seems that xyz vertex and triangles its coming ok for almost games you are showing, thats good... cause you will only need to restore the texture, is that right?
    correct me if im wrong.
    Its not UV. its an error in translating textures from n64 format to psp. Somewhere it screws us (on psp i use 32bit textures atm, so i have to convert all n64 stuff up to 32bit, later i'll just swap for 16bit since most n64 games use 16bit or less, only a few spots use 32bit).

  7. #307
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Just a small note. I talked to daedelus author a few days ago about how he got large roms to work. It's pretty close to what I was wanting to do. So now that I see it works, i'll work on a revision build that will suport large roms after the next release.

    A huge difference between daedelus and m64 is both of us base our gfx on different plugins. Eventualy this wont matter as I am looking into the idea of prx plugins to attract n64 plugin authors to the psp.

    Quote Originally Posted by Shadowblind
    1) why is this the last batch

    2)4-5fps isn't really slow compared to how roms are running at the moment
    1) Because i need to stop wasting my time posting shots and get to coding.

    2) Yeah but compaired to many f3dex games like quest64, its slow (as some can do 10-15). Once i rewrite memory this weekend I should see a huge boost.

  8. #308
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Quote Originally Posted by Evab3vA
    How can you forget Crazy Cars III on the Amiga?
    Ermmmm, never played?!?!

    Dont beat me!!!

    actualy funny enough, i ran into the lead coder of automobile lambergini on irc. I was quite shocked that it was someone who i knew for quite a while (i think it was gba or n64 scene, cant remember).

  9. #309
    PSP User
    Join Date
    Feb 2006
    Age
    37
    Posts
    166
    Rep Power
    71

    Default

    hows progress?

  10. #310
    DCEmu Reviewer Shadowblind's Avatar
    Join Date
    Apr 2006
    Location
    PR:SB End
    Posts
    3,796
    Rep Power
    115

    Default

    [QUOTE=PSmonkey]
    1) Because i need to stop wasting my time posting shots and get to coding.

    good point

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •