How can you forget Crazy Cars III on the Amiga?Originally Posted by PSmonkey
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wow this thread has grown quick!
How can you forget Crazy Cars III on the Amiga?Originally Posted by PSmonkey
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nice screensshots (:
keep it up (:
Thanks PSmonkey for your work!!!! ^_^
1) why is this the last batchOriginally Posted by PSmonkey
2)4-5fps isn't really slow compared to how roms are running at the moment
Its not UV. its an error in translating textures from n64 format to psp. Somewhere it screws us (on psp i use 32bit textures atm, so i have to convert all n64 stuff up to 32bit, later i'll just swap for 16bit since most n64 games use 16bit or less, only a few spots use 32bit).Originally Posted by bugo
Just a small note. I talked to daedelus author a few days ago about how he got large roms to work. It's pretty close to what I was wanting to do. So now that I see it works, i'll work on a revision build that will suport large roms after the next release.
A huge difference between daedelus and m64 is both of us base our gfx on different plugins. Eventualy this wont matter as I am looking into the idea of prx plugins to attract n64 plugin authors to the psp.
1) Because i need to stop wasting my time posting shots and get to coding.Originally Posted by Shadowblind
2) Yeah but compaired to many f3dex games like quest64, its slow (as some can do 10-15). Once i rewrite memory this weekend I should see a huge boost.
Ermmmm, never played?!?!Originally Posted by Evab3vA
Dont beat me!!!
actualy funny enough, i ran into the lead coder of automobile lambergini on irc. I was quite shocked that it was someone who i knew for quite a while (i think it was gba or n64 scene, cant remember).
hows progress?
[QUOTE=PSmonkey]
1) Because i need to stop wasting my time posting shots and get to coding.
good point
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