Uutt ohh....I have a feeling that this is going to slow down Iris even more...
Keep up the good work PSMonkey, I know your's will be much better in the long run! (And I look foreward to it!)
Psmonkey, is it possible to take his textures and graphics out of his emulator and put them into yours? Then you could work on improving those grafix so the grafix would be super.
Uutt ohh....I have a feeling that this is going to slow down Iris even more...
Keep up the good work PSMonkey, I know your's will be much better in the long run! (And I look foreward to it!)
actually i believe mariokart was over it and it still got to the title screenOriginally Posted by Xiro
Load the title screen and freezes. Monkey 64 is still better, as it can get ingame in Mario KartOriginally Posted by lildude9232
Sorry to hear about this Psmonkey... but you should highly consider working along side with StrmnNrmn to create a better emulator. With the two of you working on one project, you will have a perfect emu out!
im sure the guy who made this wouldnt mind helping psmonkey to get textures working, his emulator is open source. It seems like right now that textures is one of the main things holding monkey 64 back. Obviously monkey64 will be a better emulator in the long run, but hopefully this new one will give monkey64 the little push that it needs.
yeah I believe that file is from the pc version of the emulatorOriginally Posted by ZFB8
and i heard somewhere that roms that are 12mb works to
hehe yea now all monkey needs is mario64, and if u can get that going good u will have at least 3 good games = quest, mariokart, and mario64
!!!!PSMonkey and Daedalus unite knowledge and we will have a super N64 emulator !!!!!
Guys, I am not quitting. This emu will just only make me work harder to get something out sooner.
THE HUGE PROBLEM RIGHT NOW IS I AM STUCK AT WORK BECAUSE OF STUPID MILESTONES. MY PROJECT AT WORK MUST BE IN ALPHA STATE BY TONIGHT.
Ds sucks. god i want to do a psp game.
Anyways more status update later this week. I am gonna look long and hard in the texture code to find the bug that i still have.
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