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Thread: I've been beaten but not out!

                  
   
  1. #261

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    Quote Originally Posted by PSmonkey
    regarding speed, it depends on the game. I really need to optimise memory use soon. should improve alot.

    So your Saying the Mario 64 intro got 21 FPS without a dynamic recompiler?? Dadalus's Emu got less than that speed WITH a dynamic recompiler , Things are lookin good for the FPS in M64...

  2. #262
    DCEmu Newbie ukcuf16's Avatar
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    Quote Originally Posted by your_flys_open
    those screenshots are great. keep up the good work.

    btw $n!per u sad that habs are out or are u not a hockey fan. (i think u live in montreal.)

    Yeaahh go canucks (even though they got 9th )
    I live in Vancouver.. was cheering for the habs in the playoffs (since i was born in Montreal).

    - o ya and sry for going off topic :S

  3. #263
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    actualy i made a mistake. Daedelus is also running on an interpreter. He has no writen a recompiler for psp. Its doing it via interpreter much like me.

  4. #264
    DCEmu Coder BrooksyX's Avatar
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    Quote Originally Posted by infernomax
    So your Saying the Mario 64 intro got 21 FPS without a dynamic recompiler?? Dadalus's Emu got less than that speed WITH a dynamic recompiler , Things are lookin good for the FPS in M64...
    no it gets about the same.

    know dadelus has a dynamic recompiler, but i am pretty sure it is not being used at the moment becaue if you watch the boot process it says "dynamic recompiler: off".

    edit: beat me to it Psmonkey

  5. #265
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    THIS IS NOT TO BE POSTED ANYWHERE. THIS IS EXCLUSIVE FOR THIS FORUM ONLY. POSTING THIS IMAGE OR EVEN POSTING ABOUT THIS IMAGE ON ANOTHER SITE IS FORBIDEN (I dont want to listen to a bunch of bratty kids on pspu site bitching at me, FAK them).



    I'm really bad at this. Ok last batch and that is all.

    Microcode Fast3D Ext now suported & waverace runs (really slowly 4-5fps atm).


  6. #266
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    lol, for a second i thought that water was a katamari. XD

    Keep up the good work monkey.

  7. #267
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    ok here is the low down. I have a few things that require being fixed, a few things that would be nice & a few things that are not needed but would help. My goal is to get as many done by sometime next week & release what I have sometime durring E3 (may 9th - may 12th).

    Here is the list in order of importance
    * Needed *
    1) Fix Textures
    2) Add Tlb suport (mario needs it)
    3) Fix Rsp Microcode bugs
    4) Fix flickering by adding double buffering

    * Would be nice *
    5) Speed up memory reads/writes
    6) Add suport for F3DEX2 microcode

    * Not really needed *
    7) Add microcode detection or contoll by ini
    8) Save suport

  8. #268

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    Screenshots look great dude, How long would it take to put in save support?

  9. #269
    DCEmu Newbie jairolas's Avatar
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    wow, psmonkey your emu is going on pretty good, keep up the great work!

  10. #270
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    I see unfair crisitism being labelled towards StrmnNrmn

    I think 1 thing thats being missed here is that Daedalus psp is a port of his OWN windows emulator. So who would be better to port it than the author himself.
    Example of this is the Neogeo CDZ emulator that was ported by the author of the original. One of the most complete emulators on the PSP.

    Its sad to see comments that M64 is better when both are early betas/previews.

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