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Thread: Daedalus PSP compatibility list!

                  
   
  1. #121
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    * Conkers Bad Fur Day -------------------freezes on jumping to game boot-----------------Kyle2194

  2. #122
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    does killer instinct gold work (best n64 game ever!!)? i tried but the psp just keeps turning off.

  3. #123
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    well then, it must not work.

    oh and just an fyi, after you beat the door that requires at least 1 star, and you leave, the textures from that world then appear all over the castle and replace the other textures. And this happens with the door with 3 stars (penguin slide) level aswell, except the textrues from it are all messed up all around it.

  4. #124
    PSP User Apoklepz's Avatar
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    Very true Infernux....I was playing & all the sudden Mario's eyes were all over the sky & he looked like he was sporting shades + a lot of other textures kept getting mixed up. It was freakin' hilarious and also amazing to watch....I'll post some pics here in a little bit...

    On second thought, I can't post them at all really...It seems the emulators snapshot thingie got corrupted as well when the whole textures mix up thing happened...I do have the five snapshots in the emu's folder but they're the only ones that my PC doesn't recognize. They don't even have thumbnails like the other snapshots I took or kb size even...Hmm...wierd

    I'll give it another try with IRshell's screen capture next time around....Just be a little patient and I will post them right here..

    Here they are! Before entering the level everything looks normal...I found out the glitches started when I did a double jump and dove right into the Huge Chomp's mouth...that's when things started getting wierd...notice the eyes inside the floor dust on pic 2...then it progressively got worse...Enjoy!

  5. #125
    PSP User Apoklepz's Avatar
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    Quote Originally Posted by hervé
    Hey guys, if you download a tool called tool64, for windows and you convert all your n64 roms to little endian, when you try to launch it with the deadlus emulator it will load all the isos directly.without any loading.... good luck
    I'm looking at this right now....WOW! MUCH FASTER....Ridge Racer took like a second to load and that game is 32MB...Good Find Hervé! everybody should try this...

    I also want to add that Tool64 will probably rename your .z64 & .v64 roms to .n64, wich will not run in the Daedalus Emu, so just rename them manually after you convert them...This is good for unzipped roms only, because you'll still have to wait some time for zipped roms to load...Anyways, so far Mario 64 seems to be the farthest running game and it's only 8MB so I guess it's no biggie of an ish, if you know what I mean.

  6. #126
    DCEmu Old Pro V3N0M's Avatar
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    Cool this is the biggining of a great emu. And Apoklepz lol that has never happened to me hey does this make the game run faster? And did you take the pic with ir shell?

  7. #127
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    i am sure i posted something like that a few days ago, didnt post pics though
    if you get back to the castle everything gets even more strange
    if there is a speed difference it isn't noticable
    happens every time i finish the first level, or even when i reach the boss

  8. #128
    DCEmu Reviewer Shadowblind's Avatar
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    Daedulus PSP

    *All rare games started and failed with a blank screen

    Quake II-- Framerate 3.13 nly reaches License screen
    HarvestMoon 64-- Framerate 1.70 : did not reach
    Zelda OOT-- Framerate *21.33 : Reach N Logo
    Duke Nukem Zero-- Framerate 1.63 : Reached ingame, textureless
    Kirby 64-- 21 to 12.03 :Title page then Fail
    Perfect Dark-- 1.70 : did not reach
    F-zero X-- Failed startup
    Goldeneye 007-- Sleeping

  9. #129
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    Well it is still in its early stages.

  10. #130
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    Apoklepz, how did u get screenshots, whenever i try 2 take a screen, the game freezes, this happens on any game, i am using R3.

    Oh, and starfox 64 is playable....however, ive only gotten it to work in training, it is missing about half its textures, and plays as fast as mario 64 does.

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