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Thread: Daedalus PSP compatibility list!

                  
   
  1. #311
    DCEmu Pro gamerremag's Avatar
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    Quote Originally Posted by akynerd
    I got Zelda: Ocarina of Time working. some textures do not work, mainly those indoors.
    I think thats the file, because i have that running on my pc with some emulator, and the textures arent working, were your textures green when you first go inside the, uhhh what is it, when you go over the draw bridge-then a little bit farther and your in the market?

    wow, that was an extreme run on. my English teacher would be pissed.

  2. #312
    PSP User Apoklepz's Avatar
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    YAY! I'm almost at the end of Mario 64! Two things I've noticed in the long run:
    The emulator will not save progress if you opt to "Save and Continue"...this happens 90% of the time, however it will always save if you opt for "Save and Quit" although this takes you to the game's Mainmenu, but it's not a real biggie.
    Secondly, If it hasn't been mentioned already, you can clock the PSP at 333mhz & run your MP3 music through IRshell while playing Daedalus, and the emulator will work the same, but with music!...I'm just posting this for people who aren't aware of it yet, and people who are kind of annoyed that they keep playing this with no sound...I use my own music mostly like Puya, Pink Floyd, Billy Talent, Tupac & Linkin Park, but if you wanna go grab the original soundtracks to play the games with go check out Galbadia Hotel...the have a vast collection of video game/anime MP3's.
    Can't wait for the next Spiff-up release! Keep up the great work guys!

  3. #313
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    someone fix Perfect DARK!

  4. #314
    DCEmu Pro gamerremag's Avatar
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    i got extreme g to work.

    its got 30 fps in menu and 10 fps in game. its 100% playable. no sound. and few textures are mest up. (the back tire on the racer, in the bike selection screen, ect.)

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    DCEmu Pro gamerremag's Avatar
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    i got abunch more to run.

    THPS 2: works!!!! the begining sponsors were mest up (purple, not visible) and the main menu with the skate wheel worked fine (except you could only see one option, which was the one that you want to pick, the top of the skate wheel) it moved correctly and every thing. after carreer mode, it normally says continue carrerr, new carreer, ect. but this the writing is in purple. at character selection screen, bios are in that purple and character is not visible. the picture of the character howerever is (edit: when you pass bob burnquist it doesnt come up, but when you get to level select, you see the picture of the person you pic). level picture is visible, but objectives arent. thats ok though, because since you own the game, you should know what they are. pause menu is in that purple, but again you should know what they are.

    Star Fox: PERFECT!!!!! the game works amazing, even though it doesnt have sound. Textures are awesome, no mest up wording, fps is perfect. One thing though, on the first level the ground (grass, not the water) is a littel flashy. The water effects are amazing.

    Wave Race 64: uh, went up to character selection, then froze up.

    Rainbow Six: Good working intro, but in game, textures were purple and stuff.

    THPS: intro was fine, but wont go into game, when i hit start it says demo mode and it shows skaters, uh, skating.

    1080 avalanche: doesnt load

    Duke Nukem 64: loads, menu is mest up, when your ingame, you cant see your gun, very glitchy.

    Castlevania: "controller not inserted"?

    Castlevania legacy of darkness: "controller not inserted"

    Goldeneye: when i start, goes right back to daedalus main menu

    I have a bunch of pics, how do i upload them?

  6. #316
    PSP User Apoklepz's Avatar
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    Ok, just beat Mario64 today...I would say this is the best playable game on this emu right now, since there's very few textures that don't show up right, and if you happen to grab the (U) [t2] (speed).v64 version of this rom, you'll notice it runs much faster...duh... I recomend it....Now I'm gonna take on Zelda Ocarina of Time, to see if I can beat it the whole way through...wish me luck guys!

  7. #317
    DCEmu Pro gamerremag's Avatar
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    Uh, just so everyone knows, im using standard .v64, .z64, or .whatever64 files. also, im not using 333mhz.

    THPS3: uhhhh, this one was bad, i guess you could be able to play it ,but the foundry level was kinda wack, yo.

    Turok 2: seeds of evil: .43 frames per second.

    turok 3: shadow of oblivion: .43 fps

    007: world is not enough: 60 fps on menu, like 30 fps in game, except its in that purple, letters come up fine though.

    The legend of zelda: ocarina of time: master quest:
    the game had 6fps mostly, went down to 2 when i came out of menu, goes to around 11 fps when climbing.

    Banjo-Kazooi: slowwww

    Extreme G II: uh, this one didnt work

    thats all for now!

  8. #318
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    What are the uncoloured ones, untested?

  9. #319
    DCEmu Newbie josh666's Avatar
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    why does mine have no sound

  10. #320
    DCEmu Pro mikebeaver's Avatar
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    none of them have sound, the code is still at an early stage of development and its a major achievement that it works aswell as it does.
    On the plus side if your running irshell you can play your mp3's through it if you put the cpu clock speed upto 33Mhz, hoipe this was some help..Mike

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