Page 3 of 3 FirstFirst 123
Results 21 to 28 of 28

Thread: Possible Team-up in the World of Emulating N64?

                  
   
  1. #21
    DCEmu Regular
    Join Date
    May 2005
    Location
    Japan
    Age
    49
    Posts
    452
    Rep Power
    74

    Default

    Quote Originally Posted by hetster
    pspmonkey was codeing from scratch and StrmnNrmn had just ported an emu over

    Wrong idea guy. IIRC StrmnNrmn ported an emu over... that HE coded from scratch to begin with. It was a pretty good emu on the PC to begin with, but together with the latest (Actually I probably don't know the latest anymore) rice video plugin, PJ64 ended up coming out on top. Just my personal preference, of course.

    These two working together would be absolutely awesome! PSPmonkey has PSP coding experience and AFIK, StrmnNrmn has more N64 coding under his belt.

  2. #22
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Quote Originally Posted by hetster
    arent they working on 2 different ideas?
    i thought pspmonkey was codeing from scratch and StrmnNrmn had just ported an emu over. i dont see what a collaboration would achieve?.. they both want the same result but are going about it totaly different ways. and if we have 2 n64 emus then the competition might throw up faster better emus then both trying to code the same 1.
    Yes but I am knollagable in PSP development and he is knollagable in n64 emulation. We kind of are what the other needs.

  3. #23
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,433
    Blog Entries
    3209
    Rep Power
    50

    Default

    has the source to this been released and if so is there any quick improvements that can be made to spruce things up from an experianced PSP coder point of view ?

  4. #24
    DCEmu Newbie
    Join Date
    Jan 2006
    Posts
    22
    Rep Power
    0

    Default

    well the way things are going has to be good for both of you..to be honest apart from GTA:LCS i havent seen such a buzz about any commercial game that this emu is generating.. good luck to the pair of you or individualy and if any/both of you manage to pull it off i think sony will curse the day they ever blocked homebrew from their firmware (not loaders but proper homebrew)..i havent played any commercial games on my psp for many months now..mainly due to the fantastic array of homebrew on offer to test daily..

  5. #25
    Banned Voltron's Avatar
    Join Date
    Nov 2005
    Location
    United States
    Posts
    857
    Rep Power
    0

    Talking I pledge my support!

    This would be a welcome collaboration. I would be more than happy to support this project by donations and/or whatever else would help.

    This is great developing news for PSP Homebrew.

  6. #26

    Default

    a team up would bring tears of joy throughout the world of homebrew but if there is no team up im not gonna complain

  7. #27
    DCEmu Regular psiko_scweek's Avatar
    Join Date
    Apr 2006
    Posts
    315
    Rep Power
    71

    Default

    Quote Originally Posted by PSmonkey
    Yes but I am knollagable in PSP development and he is knollagable in n64 emulation. We kind of are what the other needs.

    heh your so knowledgeable you cant even spell the word!!!

  8. #28

    Default

    Quote Originally Posted by psiko_scweek
    heh your so knowledgeable you cant even spell the word!!!
    I was thinking the same thing, that might be the most ironic typo of all time. (although I hate to bash someone that's doing us all a huge favor.)

Page 3 of 3 FirstFirst 123

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •