The PC version of desmume doesn't even do dynarec yet.
No one exist but it's wierd because on my fat psp i got a better speed like under DBZ title screen 15Fps but all other i've asked with a pspslim the game can only run at 11FPS max .
The PC version of desmume doesn't even do dynarec yet.
yoshi, first of all thanks for working on the PSP again. I know you are a knowledgeable and respected dev in the community.
Odd how you say it performs so much worse on PSP SLIM. I have a SLIM, so I'll post my results when I get the time to do some testing. Also, I'll have a look over the source, to see if my eyes can see anything.
Any plans of a SLIM specific edition, that allows for the SLIM's extra memory to be used?
i wonder if the extra memory will provide much of a speed boost ?
would exophases GBA dynarec be of any use to this emulator , (do i sound like a noob or what :P)
DS emulators don't really need as much RAM as GBA emulators or any system that loads data from fast ROM since the DS loads files from a slow file system, no faster than a PSP memory stick duo.
Emulating an entire ARM7 isn't really needed since official DS developers aren't allowed to change the ARM7 binary. The ARM7 handles touchscreen, wifi and sound. All of those don't need to be emulated fully at this early stage.
Last edited by Sektor; August 26th, 2009 at 19:22.
hm, could the memory stick on PSP be used as virtual memory for the DS Emulator, im sure some app or emulator actually uses the mem card (unless im mistaken)
No need for virtual memory, DS has 4MB RAM and PSP phat has 16MB. A swap file on a flash device would also wear it out with too much writing.
I guess you might need the 32MB in the Slim if you wanted to emulate a DS with a RAM expansion and run Opera web browser or something crazy like that. There's always some use for more RAM.
Last edited by Sektor; August 26th, 2009 at 19:36.
Its great to see so much enthusiasm and talk regarding this... or any emulator on PSP for that matter. Reminds me of the good ol' days.
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