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Thread: More N64 Emulators!

                  
   
  1. #31
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    And the main reason Corn wouldn't be worth the time in porting (as people keep trying to point out in a lot of these threads) is the reason it runs well is that its specifically written for x86 (PC) architecture not the PSP's MIPS chipset.

  2. #32
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    Quote Originally Posted by tsurumaru
    And the main reason Corn wouldn't be worth the time in porting (as people keep trying to point out in a lot of these threads) is the reason it runs well is that its specifically written for x86 (PC) architecture not the PSP's MIPS chipset.
    Imma quote you in the stick

  3. #33
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    LOL, here's someone else trying to point this out (there explanation sounds a bit more eloquent than mine).


    jas0nuk
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    Quote
    Originally Posted by Harshboy
    Well your PC sucks then. My dads freakin 5 year old laptop can play the games flawlessly. And my new PC is way better than yours.......Like i've said before, We should try to port Corn, seeing as it can run Mario 64 on a 200 Mhz P2 almost perfectly. But, this is so great!

    The only reason Corn is so fast is because it is almost entirely coded in x86 (Intel/AMD) assembly, which makes it useless to port to the PSP, which uses a MIPS processor.

  4. #34
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    well im planning on porting PJ64 so we'll just see if it is possible

  5. #35
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    I really wouldn't bother, the results will never be anywhere close to where daedalus is right now unless you rewrite basically the entire emulator and are a better coder than StrmnNrmn.

    No disrespect, I just really don't think its worth your time.

    Also, bumping year+ old threads is generally looked down upon.

  6. #36
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    omg.... no point of porting..... its better leaving it to high personel

  7. #37
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    not meaning to bump this thread anymore but dam how long is zion banned for??

  8. #38
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    Permanently, I think. I doubt there will ever be a better N64 emulator for the PSP than Daedalus.

  9. #39
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    Quote Originally Posted by lunasicc View Post
    This idea was already mentioned to PSmonkey and he told everyone that the write speed on memory cards are way too slow to incorporate virtual memory.

    But we shouldn't worry too much about memory, because the only big problem with the memory is not being able to load large rom sizes.
    modernly speaking -- now that the legendary and entirely unused flash2 and flash3 has been discovered, possibly they could be used as a collective 1.5mb virtual mem. onboard flash has over twice the transfer speed of standard MS cards

    edit: and if we could somehow allocate half of the flash1 as well, that would be 3mb virtual memory. about flash1: when at it's absolute fullest, uses ~0.5 to 0.6mb and has a capacity of ~3.5mb

    yes memory is a problem. if you ever see solid white textures, it's the area that couldn't be textured due to insufficient memory. back when this thread was made, it was black and purple.

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