Technik has released Revolution Engine v0.4a3
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
Revolution Engine 0.4 alpha 3 Supports:
3D System
Triangle meshes, Quad meshes and mixed meshes Rendering
Advanced transparency
Custom file formats for 3D meshes
Vertex lighting, software based
Multiple cameras
Node Based
Material system
Textured objects
U V coordinates
Diffuse color
Diffuse maps
Specular color
Specular maps
Transparency
glossiness
Specularity
Mixed through TEV, Multiple TEV stages
Multiple shaders
2D system, GX based
Node Based
True type texts
Multiple Viewports
Solid panels
Image-based panels
IR pointers for up to 4 players
Buttons
Windows
Miscellaneous
Content Manager (Under construction)
Screenshot function
Download - http://www.revolutionengine.tk/
I'd like to see someone take this and run with it. You could make something that even commercial developers peer upon. Here's some examples I found on his site.
Last edited by watupgroupie; August 28th, 2009 at 00:29.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks