Page 16 of 22 FirstFirst ... 6121314151617181920 ... LastLast
Results 151 to 160 of 217

Thread: Daedalus updated to R4

                  
   
  1. #151
    DCEmu Pro sroon's Avatar
    Join Date
    Nov 2005
    Location
    Hyrule
    Age
    35
    Posts
    726
    Rep Power
    78

    Default

    OK i was trying out Pokemon Snap and there was an error of some Cop1 2 thingy, could someone please enlight me and notify me if it will be fixed.
    Thanks.
    BTW good job SrmnMn..

  2. #152
    DCEmu Regular mastersho's Avatar
    Join Date
    Feb 2006
    Location
    Hyrule,Michigan
    Age
    36
    Posts
    479
    Rep Power
    78

    Default

    Yo! Sho Here! See your work i feel that your or PSPMonkey should make a Sega CD Emulator or port Little Fighter 2 to the psp. You rock and I hope I can one day live up to your skills.

  3. #153

    Default

    wasap strmmm.. are we gonna see r5 before the end of the weekend ? cuz i read the blog and it didnt seem like a definate yes

  4. #154

    Default

    dont push it man first see n64 up and running good then start hoping for sega cd but in my opinion its not that big of a deal comapred to n64 so dont push it lol

  5. #155
    DCEmu Legend Video_freak's Avatar
    Join Date
    Dec 2005
    Location
    Bay Area, California
    Posts
    2,892
    Rep Power
    107

    Default

    this emu rocks. can't wait for r5. lol

  6. #156

    Default

    Man I think that you and monkey are doing a great job. Once the recompiler is done this emu will be the best on the PSP. I wish that I could help somehow but I don't code.

    Good luck

    can't wait till R5

  7. #157

    Default

    I think both emulators are coming on well and to be honest I don't think either is going to be the better of the two, because of the different approach being taken for each build they may end up supporting games differently. So one emulator may be great with some games that the other isn't as good with(I think we are already seeing some examples even at these early stages). If this does end up being the case would it be possible to have a centralised rom folder so as to negate the requirement of duplicate roms?

    It was a shame that R5 wasn't released this weekend as I logged onto the site more times than normal in anticipation - but StrmnNrmn you and PSPMonkey both need to do what you feel necessary and we'll all be as patient as we can. I think I can speak for us all that we're already totally grateful for what you've done. Cheers lads !!

  8. #158

    Default

    do you think that it is possible that sometime in the near future we will have a fully functional n64 emulator for the psp? Keep up the good work StrmnNrmn i check the site every day for r5

  9. #159

    Default

    Asome !!!!

  10. #160

    Smile

    Quote Originally Posted by xtearsofbloodx
    do you think that it is possible that sometime in the near future we will have a fully functional n64 emulator for the psp? Keep up the good work StrmnNrmn i check the site every day for r5
    Yeah it's possible! actually given the fact that deadlous is a Port and is already running this fast I say that with the recompiler implimented it won't be long before many games are fully playable.

    I mean just look at mario 64 the textures almost display perfectly

    great work strmnNrmn

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •