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Thread: Daedalus updated to R4

                  
   
  1. #111
    DCEmu Pro Cooe14's Avatar
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    Quote Originally Posted by shadowprophet
    With the daxz loader and the links 2 web browser. The 1.5 can do anything 2.0+ can do, And it can do it with style
    Being able to listen to psp radio while you browse the net is the bomb too

    The only small gripe I have now isnt even firmware related, It seems pimpstreamer (one of the programs I was dieing to try) doesnt work with windows xp systems, at the moment anyway

    SO yeah over all if you have a 2.0 system and havnt downgraded yet, your only waisting your psp's ful potential
    I hated using the links2 browser with psp radio because it only had 8mb of ram to work with, the stand-alone one is some much more stable because it has the full 24mb to work with.

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  3. #113
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    StrmnNrmn great job with updating Daedalus im finally able to see my fav n64 game(Zelda Ocarina of time) on a psp and actually able to play it ...i cant wait for you to add sound support and to make the game go faster...its great wat your doing for gamers who appreciate what you do....good luck with finish the project soon and i cant wait to see ur next updates.

  4. #114
    Banned vettacossx's Avatar
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    WE THE PEOPLE ASKED AND WE THE PEOPLE RECEIVE...LOL

    try f-zero x IT RUNS AT OVER 20 FPS AND IS VERY PLAYABLE MORE THAN MARIO IN SOME WAYS

  5. #115
    Won Hung Lo wraggster's Avatar
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    i personaly would like to see a donate button to StrmnNrmn for his work for the PSP

  6. #116
    Daedalus PSP Coder
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    Quote Originally Posted by flippkidd69
    StrmnNrmnnnnnnnnnnnn !!!! wats the update? any progress with code and stuff? ? im sorry i just cant wait for u to say sumthing... anything.. n64 update is like food and im starvin ..wat have u accomplished so far ? if u dont mind me askin ? better fps... better textures ? identified more issues perhaps ? im exited
    Ok, brief update time! I've been working on rewriting the dynamic recompiler from scratch for the PSP. A few months ago I started writing a PSP port of the original dynarec, but I quickly realised that I'd need to take a whole new approach if I wanted it to fit in memory on the PSP. If you've not heard of dynarec before it's basically a way of speeding up the emulator by recompiling the rom's code for the target platform (i.e. the PSP) rather than interpreting instructions one by one.

    I'm basically using the same approach that HP used on their Dynamo dynamic optimiser (I talk about it a bit more here: http://strmnnrmn.blogspot.com/). The cool thing about this approach compared to my original attempt is that it uses far less memory - I think I will be able to get it running in less than 1MB ram, compared to around 10MB that the PC version used.

    I've still got a lot of work to do before the dynarec is actually usable, but I'm hoping to release another build sometime over the weekend with a bunch of additional graphics fixes. In the mean time I'll try to post a few more progress updates on the site above.

  7. #117
    PSP Flash Coder Shilo's Avatar
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    Thanks for the update Strmn Nrmn!!!!!!!!!

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

    Duct Tape is like the force. It has a light and dark side, and it holds the world together

    Click here to play my other Flash games and movies!

  8. #118
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    Sweet , i can't wait! Also, how do you change the image in Daedalus? I know its the .RAW file, but how do i use custom pics? Thanks

  9. #119
    DCEmu Old Pro stotheamuel's Avatar
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    awesome news

  10. #120
    DCEmu Newbie rundevil's Avatar
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    do z76 files work. I have only seen them once but i have it.

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