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Thread: PSP: SNES9xTYL 0.4 source code stolen and official version released

                  
   
  1. #351
    DCEmu Rookie
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    Default Tyl

    Star ocean doesn't seem to work anymore with v4.2me


    Problem solved...I've just reinstalled Tyl.

  2. #352
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    hey guys newbie tenrazz here where is the new update for 2.0+ please send message please

  3. #353
    DCEmu Old Pro bah's Avatar
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    Quote Originally Posted by tenrazz View Post
    hey guys newbie tenrazz here where is the new update for 2.0+ please send message please
    The latest versions are attached to my post here.

  4. #354
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    Does this work on 3.03 because I have that high ugly version psp

  5. #355
    DCEmu Old Pro pkmaximum's Avatar
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    Sry man.... I would seriously recommend trying to find someone who doesn't play their PSP much and see if its a low firmware model and then just iether fast swap or trade... cause otherwise i can guarentee you, you will be stuck homebrewless for a while.

  6. #356
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    It's cool but one thing......

    and what is the significanse of hte extra 0.01 in snes9xTYL-0.4.1.rar?

  7. #357
    DCEmu Pro PLZKLLME0080's Avatar
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    This is a great emulater!!!!
    But maybe in a futer release, the speed can have an optional higher rate (at or over 400 Mhz) for some of the slower games.

  8. #358

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    Don't think that would work man. isn't the psp's limit 333? Or is that a total different measurement.

  9. #359
    DCEmu Pro PLZKLLME0080's Avatar
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    i dono, but i seen somewhere for a ps1 emulater it could go up to 888Mhz

  10. #360
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    Thats not possible. The PSP's maximum clock speed is 333mhz. Running at 888mhz would drain the battery within a few seconds and probably overheat the PSP to the point of destruction.

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