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Thread: PSP: SNES9xTYL 0.4 source code stolen and official version released

                  
   
  1. #191
    DCEmu Legend shadowprophet's Avatar
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    Thumbs up lol that such a simple fix bro

    Quote Originally Posted by Andraik
    I'm a bit confuzed now..once I downgraded to 1.5 I was happy because the emulator runs AWESOME and I can now run more homebrew but am a bit bummed out. I'm not one for the BRIGHT green background and cannot find a way to change it to my own custom one, and am scared because I don't want to try everything then brick my psp. I hope the umd loader someone linked earlier works, and if it does then I shall be a more releaved, because I own like at least 2 games that require 2.0. AND I HATE THOSE DAMN CURRUPT FILES IN THE GAME LOADER MENU. I tried to download a couple applications to hide them but none of them worked. I'm sorry for my complaining, any help would be GREATLY appriciated. thx
    This will chang your background by flashing it to any pic you want,
    However i can not stress this enough.
    READ THE README FILE

    Pics have to be in bmp format and have to be a certain size,
    Its all in the readme.


    Btw as I recall the file will ask for a password to be uncompressed

    Its 1up


    And that UMD loader has been tested with both gta and socom and it works great

  2. #192
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    hey im ussing 2.6 here and all i can say is my experience with this was awfull first of im used to ussing the analog stick to access the menu but they changed it so that both the D pad and the analog over ride each other and to get into the menu u gota hold L + R which is alrite unless say i wanna play contra 3 cause then when i try to double gun like a real man i cant.... anyways found it weird how this new emu seemed to run slower than the previous one i have tyl.3 and it runs awesome i believe that now with the settings i got it runs so much better than uosnes ff3 works well so do somany games and i can have sound 2 and if i want real good framerate just drop the sound and its even better but with this new emu its like no matter what i do it just runs worse and worse the gui is really nice alil different but nice.... i guess what im trying to say is that everyone with a psp thats 1.5 loves it and anyone that has 2.0+ hates it so then why would u even bother releasing a version for 2.0+ if u know that u designed it to run for 1.5.... i guess this is as good as its gona get for 2.0+ users

  3. #193
    DCEmu Old Pro mr_nick666's Avatar
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    I feel so sorry for you 2.0+ users - you miss nearly all the good stuff!
    I'll just get back to Mario Kart... (ahem)

  4. #194
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    the game genie code and the PAR code can't work.
    can anyone fix the PAR code to work?thanks

  5. #195
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    This emulator is excellent! Thank you yoyor and others for all your hard work, and I also want to thank shadowprophet for being a huge help in these forums also.
    I have a quick question concerning Super Metroid. At the top of the screen there is a black bar that goes the whole length of the screen. Is this happening to everyone or is it just me?

    I have a 1.5 fw psp and using the ME version of the emulator. I've tried a few different settings but the black bar is still there.

  6. #196
    PSP User Apoklepz's Avatar
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    A speed bug related to new core emulation in no sound mode....Hmmm...Who will play this with no sound?....I guess maybe if you're low on battery and want to squeeze more gaming time in there by clocking it to a low 222mhz...but then again you have to change the fps settings and other stuff...Best PSP Emulator yet! It's cool how they got the GUI to look and sound like the PSP interface, too. I still can't get a couple of games to play on this one though...I'll post them here to exchange comments on compatibility issues:

    Turtles in Time - Goes to ERROR LOADING ROM screen
    Spawn - Ditto
    NBA Hangtime - Freezes in ME version of TYL0.4
    Clock Tower[english translated] - ERROR LOADING ROM

    **CRASHES ENCOUNTERED (tested only in TYL0.4 ME version)**

    - When loading the emulator for the first time & selecting anything in any directory that's not a SNES ROM file.

    - When browsing settings (with SPC music & 3D model interface both ON) and selecting RANDOMIZE BACKGROUND...
    THIS ONE IS A VERY BAD CRASH...Not only does it automatically freeze & crash your PSP to turn off, when I turned it back on my customized EBOOT.PBP files for every homebrew got screwed up...Let me explain...The ICON0.PNG,PIC1.PNG & everything else except the PARAM.SFO gets corrupted by this crash...Yes, your homebrew still works, but they only show in the PSP menu as a white block with the description text beside it...This also messed up every .PNG & .BMP image file in the memory stick but the JPEGS were fine.


    AGAIN...
    **This crash happened on a 1.50 PSP with the ME version of TYL 0.4**

  7. #197
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    This app kick %$#. There issues regarding Super Mario RPG 1. At the start of the game it goes at a normal speed, but later its start to low sund and go slower. How could I get it to work better???

  8. #198
    Banned Voltron's Avatar
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    Quote Originally Posted by Apoklepz
    I still can't get a couple of games to play on this one though...I'll post them here to exchange comments on compatibility issues:

    Turtles in Time - Goes to ERROR LOADING ROM screen
    Spawn - Ditto
    NBA Hangtime - Freezes in ME version of TYL0.4
    Clock Tower[english translated] - ERROR LOADING ROM
    I am also using 1.50 0.4ME version. Turtles in Time loaded for me just fine. Plays great at a full 60FPS with 0 Frameskip. Maybe try a different ROM version.

  9. #199
    PSP User Andraik's Avatar
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    thank you shadowprophet I needed that, btw I upped your rep.

  10. #200
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    Just gonna chip in with a couple of known bugs at the moment that are being looked into.

    1.Cheat codes, compatibility with Snes9x PC codes being looked at.
    2.Issue with PSPSDK and Eloader so that non me versions of 0.4 can't use 333mhz mode (222 and 266mhz are fine, swapping to 333mhz actually runs the game at 222mhz[but shows 333mhz]).

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