nice, sounds like the new build will be awsome
--edit--
This post has been hyjacked by psmonkey for more screen shots. Damn 10 image limit!!
Yeah, I've got lots to learn on working with advance systems still (psp).
Anyways Strmnnrmn help me realise my bug was a cache issue ( i needed to flush cache ).
So Textures are much better now. I still have some rsp/rdp issues to fix before the build comes out this week. Yet it is 100% true. A build is comming out this week before e3 ends!!!!!!!!!!!!!!!!!!!!!!!!!!!
Some screenshots will come shortly. :P
--edit--
And here are the screenshots
--edit2--
If you think i am teasing, its only because you're pist you have to wait still for a build. It's comming damn it.
nice, sounds like the new build will be awsome
--edit--
This post has been hyjacked by psmonkey for more screen shots. Damn 10 image limit!!
Great job Monk!
You really got things under ****roll!
Btw did you held Strmnnrmn with his emulator?
and do you have big roms working?
Thanks(.)(.)
thanks for the wip report
Woot! Cant wait till i can see da screenies! I know they will be good befor i even see them. This week! Woot! Ill have m64 on my psp!!! Zomg!!!... *Takes a chill pill*
Again thanks monkey for the updates. And thanks to Strmnnrmn for supporting.
Good to hear that you finally got it working good.
Any chance that you could add some way to save before the next release, save sate or the actual in game save. any kind would be great. Playing the first level on mario over and over again gets really boring.
But either way I cant wait, keep up the great work!
Very good how many roms are working as good as Mario 64?
Slow. I'm on par with daedalus or little slower in some parts. I need to optimise some stuff before release that should help.Originally Posted by lildude9232
4k EEPROM saves will be suported in the release (sadly not gamepak, sram or 16k eeprom will be suported yet). 4k should do fine for atleast starfox, mario64, mario kart, and a quite a few others.Originally Posted by BigMace
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