yeah ok sorry guys.
I understand the difficulty curve on using this emu is very high. This is sadly because I did not want to fail on my promiss for an e3 build. A revision is next week that will suport an ini list for microcodes. I know I could add code into the hle to guess the microcode but that is not a good way to do it (its slow, sometimes wrong and not worth the over head).
If you see polygons missing, Half of that is due to supid psp clipping. I need to either sub divide stuff or clip to view. Will try something soon enough to fix this.
If you cant load a rom, check the folder, microcode & make sure fast tlb is off. Fast tlb was first done for mario but i did not go further with it. The reason is it eats up 8MB of space for the tlb list.
Anyways again. Sorry about the difficulty but I will try to bring a solution next week.
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