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Thread: Monkey 64 v2.0 - Yay

                  
   
  1. #181
    DCEmu Old Pro Wally's Avatar
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    wait we need 2.50 and 2.60 next! :P

  2. #182
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    yeah ok sorry guys.

    I understand the difficulty curve on using this emu is very high. This is sadly because I did not want to fail on my promiss for an e3 build. A revision is next week that will suport an ini list for microcodes. I know I could add code into the hle to guess the microcode but that is not a good way to do it (its slow, sometimes wrong and not worth the over head).

    If you see polygons missing, Half of that is due to supid psp clipping. I need to either sub divide stuff or clip to view. Will try something soon enough to fix this.

    If you cant load a rom, check the folder, microcode & make sure fast tlb is off. Fast tlb was first done for mario but i did not go further with it. The reason is it eats up 8MB of space for the tlb list.

    Anyways again. Sorry about the difficulty but I will try to bring a solution next week.

  3. #183
    DCEmu Old Pro Wally's Avatar
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    will u people stop whining

    Here is one of the games that looks gr8




  4. #184
    Extraterrestrial ExcruciationX's Avatar
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    Good job monkey!!!

  5. #185
    DCEmu Regular siulmagic's Avatar
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    great release pspmonkey i love this release keep up the good work man

  6. #186
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    Haha Monkey no need to apologize.

    The people that truly appreciate your work realize it takes time an effort out of your life, and are greatfull for all the things you have done for us so far.

    I must say this build is amazing!! Sure it may not be running at 15 some frames, but a lot of games are almost completly stable with it. You have made some amazing progress and I look foward to seeing what the next couple of months brings.

    THANK YOU!!

  7. #187
    DCEmu Regular idapimp's Avatar
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    this is indeed excellent work. i was kinda wondering why quest is so fast inside the castle but the second you go outside the VSYNC drops to like 3-5.

  8. #188
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    Quote Originally Posted by idapimp
    this is indeed excellent work. i was kinda wondering why quest is so fast inside the castle but the second you go outside the VSYNC drops to like 3-5.
    i have an assumption and i think its the lack of texture caching. Gonna test that out this week.

  9. #189
    DCEmu Old Pro V3N0M's Avatar
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    Well thanx for all the great work and time you've devoted to this. I think someone asked thai earler but "is it possible to have ad hoc?" not that i'm saying i want it. well ok just a little. But more curous if it is possible.

  10. #190
    DCEmu Old Pro stotheamuel's Avatar
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    not meaning to spam but good work psmonkey can't believe so many games work

    can't wait for the next release lol when when when? lol

    imo this sounds like a good time to start back on iris... i miss it

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