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Thread: Monkey 64 v2.0 - Yay

                  
   
  1. #211
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    For all you 2.60 users out there. You must have the emenu on autoload for the emulator to load roms.

  2. #212
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    Just wanted to say, awesome work, well done, it can only get better from here 60fps here we come :P

  3. #213

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    Quote Originally Posted by psp726
    For all you 2.60 users out there. You must have the emenu on autoload for the emulator to load roms.
    What do you mean by that? I'm having exactly that problem so if someone could tell me how to set the emenu on auto load that would be great thx

  4. #214
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    PSMonkey i just wanted to say that i loaded the emu up fine but when i load any ROM up it just brings up the words and no background. I am on 2.60 and i have set the microcode accordingly to the ROM. Could you help me please? The ROM i am using is Super Mario 64

  5. #215
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    Quote Originally Posted by dawd
    PSMonkey i just wanted to say that i loaded the emu up fine but when i load any ROM up it just brings up the words and no background. I am on 2.60 and i have set the microcode accordingly to the ROM. Could you help me please? The ROM i am using is Super Mario 64
    You using Fast3D or Fast3D Ext. I think there is an error in the list and it states mario64 is Fast3d Ext when its not. Its Fast3D.

    If you see 2d sprites but no 3d. Its more then likly the wrong microcode. Check some of the compatibility threads here to see if maybe the wrong one was listed in the document.

  6. #216
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    Quote Originally Posted by dawd
    PSMonkey i just wanted to say that i loaded the emu up fine but when i load any ROM up it just brings up the words and no background. I am on 2.60 and i have set the microcode accordingly to the ROM. Could you help me please? The ROM i am using is Super Mario 64
    That's exactly what happened when I used Fast3D EXT microcode, you have to set microcode to just Fast3D and disable fast tlb and you will be fine.

    EDIT: yeah, exactly what PSmonkey said, sorry, took a break in the middle of writing this post and didn't realize he'd already responded.

  7. #217
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    Thanks its working now

  8. #218
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    good work but it crash with some games that with deadalus work...However good product!! Waiting for 30-60 fps...

  9. #219
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    Has anybody checked to see if EEPROM saves from Project64 are compatible with Monkey64? I notice that Monkey64 saves them in a different extension (.EPR vs. .EEP), but I assume that you can just change the extension from the PJ64 save to .EPR and it should work. But I am too busy to test this right now.

  10. #220
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    Ya, PJ64 EEPROM saves should work.

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