You can't really put two very different emulators together.... They are helping each other out on code and stuff though.
If you have the save in the first slot, just hit O...Else you can't really see whats going on.Originally Posted by Zeemon
You can't really put two very different emulators together.... They are helping each other out on code and stuff though.
yeah im on 2.6 firmware, using bock, and put on the proper settings, but all i seem to get for Super Mario64 is a line of static then a crash.
But **** that anyways, if people are getting this to run, awesome. Congrats monkey and **** these people who are giving off $#@!. Well done indeed!
Read me file.Originally Posted by fakenotreallie
Past help topics.
Stop being lazy and look ffs.
Damnit, I'm trying to find a different dump because mine kept getting an opcode error on Mario 64. Btw, does the file extension matter? I tried both z64 and v64, both crashed. Also, does it matter if it was byteswapped? I converted it to little endian so it would work on Daedalus, so would that affect it?
I dont think this works on 2.6 . I have read the instructions through and I cant get Mario64 to run at all. Anyone on 2.6 get Mario running?
The menu loads no problem, just static when the rom loads (sort of like the previous build)
it works on 2.6 lol i thought the same thing a while ago but then i actually read the readme and the posts of other peopls ull figure it out
well my Dump of Mario must be ****ed, because I've tried everything
Ahh thanks! I guess I just needed to try pushing it more than once!Originally Posted by $n!pR
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