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Thread: The NEW Monkey 64 Compatibility Thread

                  
   
  1. #1
    PS Beta Tester & Mod DPyro's Avatar
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    psp The NEW Monkey 64 Compatibility Thread

    Ok, I'm starting fresh now. Please post what roms are working and I will keep this first post updated.
    P.S. No spam please, only post what games you've gotten to work.
    That means no questions in this thread either!

    OK. Anyone who posts in here please keep it on topic. All questions to do with speed etc can be placed in one of the other threads already made.
    Format should be like this:

    Roms That Load
    AeroFighters Assault

    Not Working

    BattleTanx

    Loaded But Crashed
    All Star Tennis '99 (E) (M5)

    ROMs currently too big for the PSP
    007 - The World is Not Enough

    Feel free to post screenshots that you've taken of the games.
    And finally.....
    Don't ask questions in this thread!

    Monkey 64 Compatibility Thread
    Roms That Load
    AeroFighters Assault

    AeroGauge
    Microcode: F3D3X


    Asteroids Hyper 64

    Automobili Lamborghini
    Microcode: F3D3X



    Big Mountain 2000

    Bomberman Hero
    Microcode: F3D3X


    Buck Bumble

    Bust-A-Move 2 - Arcade Edition
    Microcode: F3D3X

    Bust-A-Move 3 DX (E)
    Microcode: F3D3X


    Chou Kuukan Night Pro Yakyuu King (J)

    Cruis'n World
    Microcode: F3D3X


    Dr Mario 64

    Doom 64
    Microcode: F3D3X



    Eikou no Saint Andrews (J)

    Elmo's Letter Adventure

    Elmo's Number Journey

    FIFA Soccer 64 (E) (M3)

    Golden Nugget 64

    Harvest Moon 64
    Microcode: F3D3X2


    Jangou Simulation Mahjong Do 64 (J)

    Mahjong Master (J)

    Mario Kart 64
    Microcode: F3D3X


    Midway's Greatest Arcade Hits Volume 1

    Milo's Astro Lanes

    Mischief Makers
    Microcode: Fast3D


    Olympic Hockey Nagano '98 (E) (M4)

    Penny Racers
    Microcode: F3D3X


    Pilotwings 64
    Microcode: Fast3D



    Powerpuff Girls, The - Chemical X-Traction

    Pro Mahjong Kiwame 64 (J)

    Puyo Puyo Sun 64 (J)

    Quest 64
    Microcode: F3D3X



    Rugrats - Scavenger Hunt

    Snowboard Kids (E)

    Star Fox 64
    Microcode: F3D3X


    Superman (E) (M6)

    Super Mario 64
    Microcode: Fast3D



    Super Smash Bros.
    Microcode: F3D3X2


    Virtual Pool 64

    Wave Race 64
    Microcode: Fast3D Ext
    Not Working

    BattleTanx
    Microcode: F3D3X

    BattleTanx - Global Assault
    Microcode: F3D3X2

    California Speed
    Microcode: F3D3X2

    Dobutsu no Mori (J)
    Microcode: F3D3X2

    F-Zero X (E)[h1]
    Microcode: F3D3X2

    Glover 64
    Microcode: F3D3X

    Goldeneye 007

    Mario Tennis
    Microcode: F3D3X

    San Francisco Rush 2049
    Microcode: F3D3X2

    War Gods

    WWF - War Zone
    Microcode: F3D3X2

    Loaded But Crashed
    All Star Tennis '99 (E) (M5)
    Bomberman 64
    Chameleon Twist
    Charlie Blast's Territory
    Extreme-G
    Microcode: F3D3X

    Fighter's Destiny
    Flying Dragon
    F-ZERO X
    Microcode: F3D3X2

    J.League Dynamite Soccer 64 (J)
    Micro Machines 64 Turbo
    Mischief Makers
    Mission Impossible
    Microcode: F3D3X


    Pocket Monsters Stadium (J)
    Microcode: F3D3X

    Quake II
    Microcode: F3D3X
    </font>

    Scooby-Doo! - Classic Creep Capers
    Snowboard Kids 2
    Tony Hawk's Pro Skater
    Top Gear Rally
    WinBack - Covert Operations

    ROMs currently too big for the PSP
    007 - The World is Not Enough **
    Aidyn Chronicles - The First Mage
    Banjo-Tooie **
    Bass Rush - ECOGEAR PowerWorm Championship (J)
    Command &amp; Conquer *
    Conker's Bad Fur Day (512 Mbit) **
    Dance Dance Revolution - Disney Dancing Museum (J) **
    Densha de Go! 64 (J)
    Donkey Kong 64 **
    Duke Nukem - ZER0 H0UR *
    ECW Hardcore Revolution
    Gex 3 - Deep Cover Gecko *
    Hydro Thunder **
    Indiana Jones and the Infernal Machine
    Jet Force Gemini **
    Legend of Zelda, The - Ocarina of Time (V1.0) *
    Legend of Zelda, The - Majora's Mask *
    Mario Party *
    Mario Party 2 *
    Mario Party 3 *
    Megaman 64
    Neon Genesis Evangelion (J)
    Nuclear Strike 64
    Paper Mario **
    Perfect Dark (V1.0) **
    Pokemon Puzzle League
    Pokemon Stadium **
    Pokemon Stadium 2
    Rayman 2 - The Great Escape (M5) **
    Ready 2 Rumble Boxing *
    Ready 2 Rumble Boxing - Round 2
    Resident Evil 2 (512 Mbit) **
    RR64 - Ridge Racer 64 *
    Spider-Man
    Star Wars Episode I - Battle for Naboo **
    Star Wars Episode I - Racer *
    StarCraft 64
    Super Robot Taisen 64 (J)
    Toukon Road 2 - The Next Generation (J)
    Turok 2 - Seeds of Evil **
    Turok 3 - Shadow of Oblivion **
    Tsumi to Batsu - Chikyuu no Keishousha (J) (aka Sin &amp; Punishment) * (WOOOOO....)
    WCW Backstage Assault
    World is Not Enough, The
    WWF Attitude
    WWF No Mercy
    WWF WrestleMania 2000
    Yakouchuu II - Satsujin Kouru (J)

    * Suported & works in an unreleased buid.
    ** Suported but does not work in an unreleased build.

    List & Pictures Synced With Evab3vA's List

  2. #2

    Talking

    These loaded and ran
    Cruis'n World.v64 (no stable ingame tho)
    Microcode:F3DEX2

    Doom 64 (U) [!].v64
    Microcode:F3DEX

    Harvest Moon 64 (U) [!].v64 (vsnc errors like in daeleus exept the bar moves up and down screen)
    Microcode:F3DEX2

    Bust-A-Move 2 - Arcade Edition (U) [!].z64
    Microcode:F3DEX

    Super Smash Bros. (U) [h1] (AGS intro).rom
    Microcode:F3DEX2

    Mario Kart 64 (U) [!].z64
    Microcode:F3DEX

    AeroGauge (U) [!].z64
    Microcode:F3DEX

    BombermanHero.V64
    Microcode:F3DEX

    Star Fox 64 (U) [f1].v64
    Microcode:F3DEX


    These loaded but crashed
    Tony Hawk's Pro Skater (U) [!].z64
    Microcode:F3DEX2

    WinBack - Covert Operations (U) [!].z64
    Microcode:F3DEX2

    Mission Impossible (U) [!].v64 (hit a black screen then crashed)
    Microcode:F3DEX


    These didnt work for me
    San Francisco Rush 2049 (U) [!].z64
    Microcode:F3DEX2
    Dobutsu no Mori (J).z64
    Microcode:F3DEX2
    WWF - War Zone (U) [!].z64
    Microcode:F3DEX2
    War Gods (U) [!].z64
    Microcode:???
    Goldeneye.rom
    Microcodetried all)
    Glover 64.v64
    Microcode:F3DEX
    Mario Tennis (U) [!].z64
    Microcode:F3DEX
    F-Zero X (E) [h1] (cartname).v64
    Microcode:F3DEX2
    BattleTanx - Global Assault (U) [!].v64
    Microcode:F3DEX2
    BattleTanx (U) [!].v64
    Microcode:F3DEX
    California Speed (U) [!].v64
    Microcode:F3DEX2
    Command & Conquer (U) [!].z64
    Microcode:F3DEX2
    World is Not Enough, The (U) [!].z64
    Microcode:F3DEX2
    Mario Party 3 (U) [!].v64
    Microcode:F3DEX2
    Paper Mario.v64
    Microcode:F3DEX2
    Perfect Dark (E) [!].v64
    Microcode:???
    Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!].z64
    Microcode:???

    *???=I can't remember

    (I'll test more and update list)
    Great job PSmonkey and $n!pR!

  3. #3
    DCEmu Pro AtariFreek's Avatar
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    Zelda: Ocarina Of Time (U)! Ran VERRY SLOWWLY And Some Textures Screwed Up. Played Intro Movie, (Links Dream) Once Gameplay Started It Crashed.

  4. #4
    Banned vettacossx's Avatar
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    Question Does This Help??

    Add Rampage 64 To The Working And Playable List Sniper!

    STRANGE RAMPAGE FREEZES IN dAEDLIOUS BUT RUNS AND YOU CAN PLAY IT IN M64

    WARAZ F-ZERO WONT PLAY ON M64 ...YET ON DAEDLIOUS RUNS AND IS PLAYABLE AT A WHOPPING 27.83 FPS!!

    WHAT IS THE DIFFERENCES IN THESE ROM TYPES IS THERE ANYTHING TO BE LEARNED OF COMPATABILITY BY COMPARING??? JUST CURIOUS....
    THANX IN ADVANCE

  5. #5
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    Default

    Sanfrancisco Rush (first one) is playable. Not sure full name.
    :P

  6. #6
    Banned vettacossx's Avatar
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    Default

    Sanfrancisco Rush EXTREME RACING....LOL

  7. #7
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    Quote Originally Posted by vettacossx
    WHAT IS THE DIFFERENCES IN THESE ROM TYPES IS THERE ANYTHING TO BE LEARNED OF COMPATABILITY BY COMPARING??? JUST CURIOUS....
    Read this to see the different roms and versions.
    ..................
    ...............: STANDARD CODES ::...............
    : :\
    : [a] Alternate [p] Pirate :\
    : [b] Bad Dump [t] Trained :\
    : [f] Fixed [T-] OldTranslation :\
    : [T+] NewerTranslation :\
    : [h] Hack (-) Unknown Year :\
    : [o] Overdump [!] Verified Good Dump :\
    : (M#) Multilanguage (# of Languages) :\
    : (###) Checksum (??k) ROM Size :\
    : ZZZ_ Unclassified (Unl) Unlicensed :\
    :...............................................:\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    .................
    ................: SPECIAL CODES ::...............
    : :\
    : .-----Gameboy-----. .----Super Nintendo----. :\
    : [ [C] Color ] [ (BS) BS ROMs ] :\
    : [ [S] Super ] [ (ST) Sufami Turbo ] :\
    : [ [BF] Bung Fix ] [ (NP) Nintendo Power ] :\
    : `-----------------' `----------------------' :\
    : .--------Atari---------. :\
    : .-----Genesis-----. [ (PAL) Euro Version ] :\
    : [ (1) Japan ] `----------------------' :\
    : [ (4) USA ] .---------GBA----------. :\
    : [ (5) NTSC Only ] [ [hI??] Intro hacks ] :\
    : [ (8) PAL Only ] `----------------------' :\
    : [ (B) non USA ] .--------Coleco--------. :\
    : [ [c] Checksum ] [ (Adam) ADAM Version ] :\
    : [ [x] Bad Checksum] `----------------------' :\
    : [ [R-] Countries ] :\
    : `-----------------' :\
    : .--------NES/FC--------. :\
    : .--NeoGeo Pocket--. [ (PC10) PlayChoice 10 ] :\
    : [ [M] Mono Only ] [ (VS) Versus ] :\
    : `-----------------' [ [hFFE] FFE Copier fmt] :\
    : `----------------------' :\
    :...............................................:\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    .................
    ................: COUNTRY CODES ::...............
    : :\
    : (1) Japan & Korea (4) USA & BrazilNTSC :\
    : (A) Australia (J) Japan :\
    : (B) non USA (Genesis) (K) Korea :\
    : (C) China (NL) Netherlands :\
    : (E) Europe (PD) Public Domain :\
    : (F) France (S) Spain :\
    : (F) World (Genesis) :\
    : (FC) French Canadian (SW) Sweden :\
    : (FN) Finland (U) USA :\
    : (G) Germany (UK) England :\
    : (GR) Greece (Unk) Unknown Country :\
    : (HK) Hong Kong (I) Italy :\
    : (H) Holland (Unl) Unlicensed :\
    :...............................................:\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    .......................
    .............: STANDARD CODE NOTES ::............
    : :\
    : [a] This is simply an alternate version of a :\
    : ROM. Many games have been re-released to :\
    : fix bugs or even to eliminate Game Genie :\
    : codes (Yes, Nintendo hates that device). :\
    : ------------------- :\
    : [b] A bad dump often occurs with an older :\
    : game or a faulty dumper (bad connection). :\
    : Another common source of [b] ROMs is a :\
    : corrupted upload to a release FTP. :\
    : ------------------- :\
    : [f] A fixed game has been altered in some way :\
    : so that it will run better on a copier :\
    : or emulator. :\
    : ------------------- :\
    : [h] Something in this ROM is not quite as it :\
    : should be. Often a hacked ROM simply has :\
    : a changed header or has been enabled to :\
    : run in different regions. Other times it :\
    : could be a release group intro, or just :\
    : some kind of cheating or funny hack. :\
    : ------------------- :\
    : [o] An overdumped ROM image has more data :\
    : than is actually in the cart. The extra :\
    : information means nothing and is removed :\
    : from the true image. :\
    : ------------------- :\
    : [t] A trainer is special code which executes :\
    : before the game is begun. It allows you :\
    : to access cheats from a menu. :\
    : ------------------- :\
    : [!] Verified good dump. Thank God for these! :\
    :...............................................:\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    ......................
    .............: SPECIAL CODE NOTES ::.............
    : :\
    : **** SNES **** :\
    : (BS) These Japanese ROMs were distributed :\
    : through a satellite system in Japan :\
    : known as the Broadcast Satellaview. :\
    : They were transmitted along with a TV :\
    : show which was connected to the game in :\
    : some way. These games were only playable :\
    : during the show, and thus stop after an :\
    : hour, and many were timed so that only :\
    : certain time periods were playable. :\
    : ------------------- :\
    : (ST) The Sufami Turbo device allowed two :\
    : GameBoy sized carts to be plugged into :\
    : the SNES. Certain carts combined into :\
    : new games much like the Sonic & Knuckles :\
    : lock-on technology by Sega. :\
    : ------------------- :\
    : (NP) Nintendo Power has been known to release :\
    : games only available to its subscribers. :\
    : Most of these ROMs are Japanese, as this :\
    : practice occured mainly in Japan. :\
    : ------------------- :\
    : :\
    : **** Genesis **** :\
    : (1) Carts with this code will run on both :\
    : Japanese and Korean machines. :\
    : ------------------- :\
    : (4) While this code is technically the same :\
    : as a (U) code, it is a newer header :\
    : format and represents that the cart will :\
    : run on USA and Brazil NTSC machines. :\
    : ------------------- :\
    : (B) This country code indicates that the :\
    : cart will run on any non US machine. :\
    : ------------------- :\
    : [c] This code represents a cart with known :\
    : faulty checksum routines. :\
    : ------------------- :\
    : :\
    : **** GameBoy **** :\
    : [BF] Bung released a programmable cartridge :\
    : compatable with the GameBoy which could :\
    : hold any data you wished to play. :\
    : However, many games do not function on :\
    : Bung v1.0 carts and have to be 'fixed.' :\
    : ------------------- :\
    : :\
    : **** Nintendo **** :\
    : PC10 The PlayChoice 10 was an arcade unit :\
    : which played exact copies of NES games :\
    : in an arcade cabinet. The machines had a :\
    : choice of 10 games to choose from and :\
    : ran for about 3 minutes on 25 cents. :\
    : ------------------- :\
    : :\
    : VS The Versus system ran on similar hard- :\
    : ware to the PC10 machines, but simply :\
    : allowed you to play against each other. :\
    :...............................................:\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    ...........
    ...................: Credits ::..................
    : :\
    : Document written by Psych0phobiA / q^-o|o-^p :\
    : :\
    : All codes developed by Cowering for the :\
    : Goodxxxx series ROM file renaming utilities. :\
    : :\
    : Visit #rareroms on NewNet in IRC! :\
    :...............................................:\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    I'd ask you all to write the version as well because otherwise e won't be able to know which games do really work and which don't.
    Btw, roms I've tested:
    *Pokemon Stadium (S) [!].z64 --- Not loading. Freezes and crashes when trying to load.
    *Pokemon Stadium - Kiosk (U) (V1.1) [f1].z64 --- Same as the other.

  8. #8

    Default

    Here Are Some:

    Working:

    Snowboard Kids 2 (U) [!].z64
    (menu, ingame, extreme hedache to 'try' and play, but evidently gives out good screenshots. beware if you wanna try this game though get ready for seizure town )
    title movie
    ingame
    ingame2

    Big Mountain 2000 (U) [!].z64
    (menu, ingame very slow)
    title
    ingame

    Micro Machines 64 Turbo (U) [!].z64
    (after the kinda long, but 3d menu the game crashes)
    menu
    menu2

    Buck Bumble (U) [!].z64
    (Played intro movie, menu, then ingame.
    awesome! ~5fps pretty nice )
    title
    opening video
    ingame
    ingame2

    Penny Racers (U) [!].z64
    (menu, in game, but took a while to get there, 1-2fps)
    title
    menu
    menu2

    Chameleon Twist (U) [!].z64
    (menu/char select, iname it loads bg then crash)
    title
    menu

    Bomberman 64 (U) [!].z64
    (memcard menu, then crash)

    Fighter's Destiny (U) [!].z64
    ("Licenced by Nintendo" at 56 fps then crash)

    Flying Dragon (U) [!].z64
    (title, crash)

    Scooby-Doo! - Classic Creep Capers (U) [!].z64
    (menu, crash on new game)

    Top Gear Rally (U) [!].z64
    (memcard setup, opcode error)

    Automobili Lamborghini (U) [!].z64
    (memcard setup)

    Extreme-G (U) [!].z64
    (menu, textures missing, crash)

    Mischief Makers (U) [!].z64
    ('press start' flashes, wont go past that)


    Thank you psmonkey for finally releasing this great emu. keep up the good work there!

  9. #9
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    More games tested:

    *All Star Tennis '99 (E) (M5) [!].z64 --- Seems to load well but then freezes when trying to run it at 8.250. It lets you press Home button but when selecting Yes to leave it freezes.
    *All Star Tennis '99 (U) [!].z64 --- Same to european version.

    *Charlie Blast's Territory (E) [!].z64 -- Loads slowly. Speeds up when in-game is going to begin and then crashes (very little in-game. Just the Desert Islands banner over the white screen and moving up to down).
    *Charlie Blast's Territory (U) [!].z64 --- Same to european version

    *J.League Dynamite Soccer 64 (J) [!].z64 --- Intro very fast (30~40 fps). When pressing Circle screen goes black (it must be logo screen that doesn't show) and you need to press Circle again. Then selection menu appears. In game but with players missing (just shadows). In-game at 1.336 fps.

  10. #10
    PSP User Apoklepz's Avatar
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    Anyone tested these?

    Mortal Kombat Trilogy (U) [!]

    Conker (U) [!]

    Ridge Racer 64 (U) [!]

    CastleVania (BOTH) (U)

    Mega Man 64 (U) [!]

    Someone please post about their experience with these....I'll be out for the weekend and I frikking left my PSP at home...DOH! (idiot!) XP....Thanks

    BTW many congratulations to Monkeyman on his wonderful work!

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