Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 22

Thread: Ogranise with __SCE__ support

                  
   
  1. #11

    Default

    it automatically hides the corrupted icon.
    Later,

    TSR

  2. #12
    DCEmu Rookie
    Join Date
    Oct 2005
    Posts
    152
    Rep Power
    72

    Default

    absoloutely perfect, allways wanted to be able to edit on the PSP!!

  3. #13
    DCEmu Regular Anger's Avatar
    Join Date
    Dec 2005
    Posts
    356
    Rep Power
    72

    Default

    yeah it is just a different way to hide your corrupt icons that makes the file names easier to read when your accessing your memory stick on your pc. that and i believe that it can prevent the corruption that seems to happen using the long filename exploit to hide the icons.

  4. #14
    DCEmu Newbie
    Join Date
    May 2006
    Posts
    1
    Rep Power
    0

    Default

    Quote Originally Posted by Anger
    there is 0 information on why it works. i have been trying to get information for the possiblity of an exploit (other than the naming trick). i dont even know how the guy who posted it origionally found it out. a complete mystery.
    http://forums.psphacks.net/index.php/topic,6060.0.html

    only __SCE is necessary, not __SCE__

  5. #15
    DCEmu Regular Anger's Avatar
    Join Date
    Dec 2005
    Posts
    356
    Rep Power
    72

    Default

    yes i am aware but when raf released his pspradio program using the extra __ i decided to adopt that as well for all my homebrew as it is neater.
    before that i used just the __SCE.

    ahh it was you that found this out? nice one.

    do you happen to know why it works?

  6. #16
    DCEmu Newbie cdrdj's Avatar
    Join Date
    Jul 2005
    Posts
    94
    Rep Power
    0

    Default

    Does this interfere with any emulators? Like, what if an emulator searches out the specific file name emulator%. Will it not work since it has __SCE in front and no % at the end? I can't find any programs that wont work with this name change but in case, is there any?

  7. #17
    DCEmu Regular Anger's Avatar
    Join Date
    Dec 2005
    Posts
    356
    Rep Power
    72

    Default

    well only programs that require a hard path like descent for psp will not work right with it. the emulators i have tried do work but i have not tried them all. its really no different from the long filename method - just cleaner.

  8. #18
    DCEmu Newbie
    Join Date
    May 2006
    Posts
    1
    Rep Power
    0

    Default

    It might just be me, but I'm having a problem with the program. It's neither hiding the corrupted icons, nor changing the directories to %___SCE and ___SCE.

    I have a FW 1.5 and I tried changing all the directories myself and I'm still getting the same problem where the corrupted icons are still showing up.

    Any ideas?

    EDIT: I forgot to add that the long filename conversion from the old OGR was, in fact, working and hiding the corrupted data icons. This version, however, is not. I've tried formatting the card and everything, but no luck.

  9. #19
    DCEmu Regular Anger's Avatar
    Join Date
    Dec 2005
    Posts
    356
    Rep Power
    72

    Default

    well they should be __SCE with just 2 underlines and %__SCE again with 2 underlines - anything you add after that part can be used to make the name neater which is why people use 2 underlines after the sce - those ones are not essential, but the first 2 are.

  10. #20
    DCEmu Legend ACID's Avatar
    Join Date
    Feb 2006
    Location
    6 Feet Under
    Posts
    2,348
    Rep Power
    87

    Default

    This app is super cool thanks man.

Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •