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Thread: PSPVice The C64 emulator for the PSP v0.4 Beta2

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp PSPVice The C64 emulator for the PSP v0.4 Beta2

    Christophe has released a new beta version of his Commodore64 emulator Vice for the PSP.



    Heres whats new:

    Bug fixed :

    - Sound is now better
    - Sound is not disabled when loading a quick snapshot
    - True Drive emulation is now "off" after reset (drive-ressource.c)

    What is still not working :

    - True drive emulation is not working (Same problem on PC when Drive8Type=0 in config.ini instead of Drive8Type=1541).

    Download and Give Feedback Via Comments

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    DCEmu Old Pro The_Ultimate_Eggman's Avatar
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    Cool a sweet update to a great 1st release !!!

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    PSP Coder PeterM's Avatar
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    Hello there,

    I couldn't get it to work on my 2.60, it does a standard crash (black screen for 10 seconds then turns off).

    Pete

  4. #4

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    Thanks Cristophe, this and Pspectrum is why my psp still gets played

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    DCEmu Old Pro The_Ultimate_Eggman's Avatar
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    No 3 welcome to firmware 2.60 lol

  6. #6
    PSP Coder PeterM's Avatar
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    Quote Originally Posted by The_Ultimate_Eggman
    No 3 welcome to firmware 2.60 lol
    Indeed. Technically there's no reason why it shouldn't work though - Chris Swindle's and my Quake port runs fine on 2.60.

  7. #7
    DCEmu Rookie O-bake's Avatar
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    Nice one, thanks a lot

    It's definately getting better and i've been waiting for good C64-emulation a long time. Somehow strange that many systems are emulated perfectly since a long time, but such popular machine like the C64 takes so much time...

    No offend here, absolutely not

    but i have 3 questions:

    1) have you thought of adding the floppy LED to maybe the bottom left corner? then you could easily see, if the emu hangs or it's still loading.

    2) have you thought of adding vertical synchronization? in platformers the vertical distortion doesn't look nice... (i know it costs a lot of power, but maybe some games can handle this)

    3) minor cosmetic problem: the path to the folder name seems fixed, i would like to rename it, so the corrupted item dissapears.

    anyway, thanks for your work

  8. #8
    DCEmu Old Pro The_Ultimate_Eggman's Avatar
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    i was been sardonic PeterM.

  9. #9
    PSP Coder PeterM's Avatar
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    Thanks for the heads up.

  10. #10

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    Thanks Guys for comments

    I sent my sources to someone that is going to look why PSPVice is not running on 2.6.

    1) have you thought of adding the floppy LED to maybe the bottom left corner?
    It is done but only for "true drive emulation". In VICE when "fake" 1541 is used, the floppy does not have any activity informations (try on WinVice you'll see).

    2) have you thought of adding vertical synchronization?
    This is quite complexe because PSP is 60Hz and C64 PAL is 50Hz. Try to play in NTSC mode, you'll certaintly have perfect display.

    3) minor cosmetic problem: the path to the folder name seems fixed
    Yes. This is part of my "todo" list.

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