you didn't NEED to get the ME version...
you WANT to get the ME version![]()
Thank you,Originally Posted by Lodis
I was pretty sure I needed to get the me version,
But I just had to make sure
you didn't NEED to get the ME version...
you WANT to get the ME version![]()
Ok so i need help (I'm a noob at this) first off will the new version run on a v2.6 psp? and if it does i need help on where to place the files both the program itself and the roms. thanks
If you don't want to post it on here you can email me at [email protected]
DUDE!!! THIS new version ROCKS with a Capital "R"!!! Well played.
i play with the ME version and it rocks. another thing that would be cool is if you could rename the savestates. theres also that annoying bug that doesn't play sound when you load a savestate...
does anyone know if ad-hoc work with 2.1-2.6
and is it any good
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I dont understand all this savestate bug BS
because this emu does the whole SRAM thing, so you can pretty much play the game as it was, you don't have to save it with the state save do you?
I use SRAM autosave, and it works pretty well.
I just tried ad-hoc it works pretty good on 2.6 except some games wont work
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SNES 4.2 for PSP 2.0 Users
I've finally given up on the old 0.2c version for this latest version. I stuck doggedly to 0.2c due to problems I had with the previous 0.3 and 0.4 versions. Problems include slower speeds, and more game crashes and lockups.
However for PSP 2.0 users (and possibly other versions) there's another problem with this one. It crashes in "PSP Accel approx software mode" when you attempt to run a game or a level within a game that uses a certain graphic effect on screen.
In Donkey Kong 3 on the level 'Stop and Go station' there's a transparent effect used for the lights that I think is the cause of the crash.
On Mario Bros 3, it crashes at the beginning of world 6, when the first level fades in.
I can't fully explain these probs, but they could happen in many games. To fix it I either had to change the engine to PSP Accel accurate soft, or just PSP Accel.
Anyone else encounter these issues?
What's the point of this Fake-Sleep mode? Is there something wrong with the sleep mode? I know it crashes on Firmware 2.0+, but for 1.5, it works great. I sleep/pause the SNES emulator all of the time with only an occasional crash. It's not like it's hard to just save-state, so it hardly matters if it does crash.
More importantly, I *REALLY* hope that Fake-Sleep isn't the default action for fw1.5. The last thing I need is to think I shutdown my PSP, only to find the battery completely dead the next day when I need it.
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