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Thread: snes9xTYL 0.4.2 std/me Just released

                  
   
  1. #51
    DCEmu Legend shadowprophet's Avatar
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    Quote Originally Posted by Lodis
    You definately need to get the ME version if you have a 1.5. The ME version does all sound emulation on the seperate (333MHZ) Media Engine (ME) which makes a huge difference in the speed of eveything. Comparing the ME version's speed to the standard version is like comparing a sports car to a standard model (maybe a bit exageratted I know). Since the Media Engine can only be accessed in Kernel mode, only a 1.5 Psp can use this and believe me you will notice the difference!!
    Thank you,
    I was pretty sure I needed to get the me version,
    But I just had to make sure

  2. #52
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    you didn't NEED to get the ME version...

    you WANT to get the ME version

  3. #53

    Default Need help

    Ok so i need help (I'm a noob at this ) first off will the new version run on a v2.6 psp? and if it does i need help on where to place the files both the program itself and the roms. thanks If you don't want to post it on here you can email me at [email protected]

  4. #54
    DCEmu Newbie ritz's Avatar
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    DUDE!!! THIS new version ROCKS with a Capital "R"!!! Well played.

  5. #55
    DCEmu Legend Video_freak's Avatar
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    i play with the ME version and it rocks. another thing that would be cool is if you could rename the savestates. theres also that annoying bug that doesn't play sound when you load a savestate...

  6. #56
    XBOX 360 User Kramer's Avatar
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    does anyone know if ad-hoc work with 2.1-2.6
    and is it any good

    -!-
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  7. #57

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    I dont understand all this savestate bug BS


    because this emu does the whole SRAM thing, so you can pretty much play the game as it was, you don't have to save it with the state save do you?

    I use SRAM autosave, and it works pretty well.

  8. #58
    XBOX 360 User Kramer's Avatar
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    I just tried ad-hoc it works pretty good on 2.6 except some games wont work

    -!-
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  9. #59
    DCEmu Rookie Plowking's Avatar
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    Default SNES 4.2 for PSP 2.0

    SNES 4.2 for PSP 2.0 Users

    I've finally given up on the old 0.2c version for this latest version. I stuck doggedly to 0.2c due to problems I had with the previous 0.3 and 0.4 versions. Problems include slower speeds, and more game crashes and lockups.

    However for PSP 2.0 users (and possibly other versions) there's another problem with this one. It crashes in "PSP Accel approx software mode" when you attempt to run a game or a level within a game that uses a certain graphic effect on screen.

    In Donkey Kong 3 on the level 'Stop and Go station' there's a transparent effect used for the lights that I think is the cause of the crash.

    On Mario Bros 3, it crashes at the beginning of world 6, when the first level fades in.

    I can't fully explain these probs, but they could happen in many games. To fix it I either had to change the engine to PSP Accel accurate soft, or just PSP Accel.

    Anyone else encounter these issues?

  10. #60
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    What's the point of this Fake-Sleep mode? Is there something wrong with the sleep mode? I know it crashes on Firmware 2.0+, but for 1.5, it works great. I sleep/pause the SNES emulator all of the time with only an occasional crash. It's not like it's hard to just save-state, so it hardly matters if it does crash.

    More importantly, I *REALLY* hope that Fake-Sleep isn't the default action for fw1.5. The last thing I need is to think I shutdown my PSP, only to find the battery completely dead the next day when I need it.

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