I'm not sure what Parity means, doesn't that mean eye gouging?
Here's a great scenario for you, if you happen to be Sony's wallet: charge $250 for a handheld console without a physical game media option, and then charge on average $5 more for downloaded titles than they go for at retail, since you have zero competition in the download space. That seems to be SCEA's definition of "price parity" right now for the PSP, though in Japan downloadable titles have been on average slightly cheaper than their physical counterparts. Sure, it's rough on retailers if they have to compete with a lower-than-MSRP price coming straight Sony, but the likes of Amazon are already at below MSRP on plenty of titles, and we're not so sure consumers are going to take kindly to paying more for less (in the physical sense, anyway) after they already splurged hard on the PSP Go... not that they'll have much choice in the matter, outside of trying their luck at the old swap-a-roo.
http://www.engadget.com/2009/09/23/s...ty-whatever-t/
I'm not sure what Parity means, doesn't that mean eye gouging?
D: what is sony thinking are they high.
clearly.
parity means even. so basically you buy the game in umd form you pay x amount - you get the go and pay sony to $#@! your wallet for the same amount yet your getting much less - no manual in paper form no casing no umd (or any other kind of media whatsoever) and if sony goes bust you wont get the game again should you lose your digital copy. thanks but no thanks sony.
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