In the future I plan on it. Including trying to do some cell shading hacks.
Over at these forums
http://board.acmlm.org/thread.php?id=1350&page=21
VL-Tone is creating a Mario 64 editor, you can recreate levels and maybe even import new models and textures.
However over at http://www.emutalk.net/forumdisplay.php?f=110
The texture thing works by using a plugin that will extract the game textures in a normal folder then you also have a hi-def texture folder in which you can edit the textures to make them look nicer and then 1964 will grab them instead via the plugin.
They have been texture hacking for a while now with 1964 with high def looking textures lol. It is quite amazing, but my question is this PSMonkey do you expect you'll be able to support these features later on?
In the future I plan on it. Including trying to do some cell shading hacks.
hey monkey, will you be planning on releasing the sped up emu soon or when you implement dyna recompiler?
asking them when they'll be done will just slow down the process of being so! (psmonkey u r my god)
When he's ready he'll inform us of his progress. Until then, take your time PSMonkey there's no rush.
Thats right no rush.
atm at emutalk there is a mario64 cell shading texture mod you can download, from screenshots it does look nice.
thanks PSMonkey, I look forward to seeing it =)
also I notice pspupdates FINALLY got rid of their comments for your source code update lol, even it got flamed by them ******* 12 yr olds
after checking out the source i feel my skills making nes emulators inferior (sob) (sob)
It would be awsome to have this feature for every game because you maybe could add or remove texures to help speed up the emulation( especally for the psp)
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