Page 3 of 7 FirstFirst 1234567 LastLast
Results 21 to 30 of 67

Thread: Monkey 64 v2.0 Source

                  
   
  1. #21
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    2
    Rep Power
    0

    Default

    Quote Originally Posted by Damian666
    No he has not Tremblay, he started his project from the ground up. There are many people here that can tell you this. And, I'm one of them.
    If that is the case then what is the explanation for the similarities in the code of the two projects? I mean, some of the code blocks are absolutely identical.

  2. #22
    PSP User Damian666's Avatar
    Join Date
    Feb 2006
    Location
    Gorham, Hell York
    Age
    35
    Posts
    156
    Rep Power
    71

    Default

    What do you wish for me to say, I've been watching him ever since he has started this project. I've always downloaded every update he could dish out at us. And, for that I'm greatful, sure I'm not part of his project, but at least I can tell you it's not a port of some other emulator. If you want to start something, then please discuss it with the Administrators. I'm sure you can work something out with them, if you continue this discussion.

  3. #23
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    dont start the flame wars. if monkey says he made it from scratch, then he made it from scratch. All of this $#@! is started by know nothings or donkey dumbasses. Even if parts of the code were used/ are similare from pj64 and etc, he did not steal them as some suggest. I'm sure you can find code similarities in almost every n64 emulator, that really dosnt mean anything.

    i honestly believe this was all started by donkey and his annoying ass "brother". just dont read the pspu stuff, its a waste of time.

  4. #24
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    59
    Rep Power
    0

    Default

    @ tremblay
    I'm no coder but i can imagine that there might be similarities if there are any because they are both n64 emulators also if I'm not mistaken monkey got some help from the creator of project 64, i could be wrong though so don't hold me up on this.

    @ PSmonkey
    thank you so much for the great work you have been putting in to this emulator. I support you %100 and always will, good luck and have fun coding.

  5. #25
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Quote Originally Posted by tremblay
    PSMonkey,

    Please know that I'm not accusing anyone of anything here, nor am I looking to incite any hostilites. I have no idea what all this crap is about people accusing you or whatever, and I really don't care either.

    I decided to juxtapose your code with project64's and I did notice some (very) striking similarities in the code blocks I looked at. I'm not saying you stole anything. I mean, pj64 is open source. I'm just curious if you may collaborated at all with the authors of project64.

    Thanks,

    Karl

    I know what you mean (mostly stdinc which has common parts. what can I say, zilmar's opcode union is the most efficent way to handle it. dma, exception & timer are also heavly borrowed from pj64). Yet again, I have not once hid that I heavly based on pj64. Zilmar not only knows this & does not have a problem with it.

    The thing is, I did not port over pj64 and go from there. I did start from the ground up with the first instruction. Hell if you actualy span across most pc emu, most have simularities or borrow from other emulators.

    Another thing is I have always said that the hle is quazai port of glN64. It's also heavly based on old versions so I can see how everything flows. I am planning to rewrite alot to take the psp cache into account.

  6. #26
    DCEmu Old Pro stotheamuel's Avatar
    Join Date
    Mar 2006
    Location
    FM, Texas
    Posts
    1,082
    Rep Power
    76

    Default

    yeah i know... there acting like your a bad person cause u didnt invent n64 emus all together.....

  7. #27
    DCEmu Old Pro V3N0M's Avatar
    Join Date
    Mar 2006
    Location
    SoCal
    Age
    34
    Posts
    1,340
    Rep Power
    86

    Default

    Well ya... i mean don't revent the wheel just build on top of many great ideas thats the best way to get the best emu. lol i just don't understand why people are so anal when it comes to things like this. Why aren't people just happy if someone is making one, BTW free of charge. Just for the love of coding. And who cares where he got ideas from! lol ya know. I trust PSmonkey and from all the times i have talked to him, He is an Honorable person. Someone to look up to. So thats that. And PSmonkey when i first ment you and heard what you were doing i said i had faith in you where others didn't. And i still do. So no worrys and keep up the great work!!!

  8. #28
    DCEmu Newbie INKED's Avatar
    Join Date
    May 2006
    Location
    can-a-duh
    Age
    41
    Posts
    9
    Rep Power
    0

    Default

    seriously monkey you shouldnt of given in to the peer presure of clowns **** them you do good work i would have waited for u 2 finish this $#@!!!! then again im just a drunken canadian

  9. #29

    Default I am a believer.

    Hey,

    I saw the source code and it's more than 95% different so you *****s that say it is copied go away , anyways even copying a source code 100% is hard cause the language for coding is different , and this is not copied.

    SNES9xTYL is a port of sNES9x, which runs on PC. It's a great emulator and no one dares complain about the source of the code, right?
    Project64 is also running on PC. So even if Monkey inspires itself or even ports the code, where is the damn point complaining about this?

    If anyone here actually checked the code, they would see that pj64 and Monkey64 are completely different.

    PJ64 Source: http://www.pj64.net/main/download/func,select/id,3/

    Don't just listen to some bollocks posters!

    Even if it WAS the same code, which it isn't, there would be a huge amount of work porting it (especially an emulator). Also, the PJ64 system requirements are extremely steep, nothing the PSP could handle. Even toning down settings would not accomplish that. Furthermore, PJ64 is written in C, whereas Monkey64 is in C++ (So how can newbie’s flame him).

    I am fully behind you and your work but I myself would never have released the ode until a later time when you have improved the emulator. As if you did it then, the code will be improved and LESS (Yes, I said less) will flame you.

    Keep on going Monkey.

    ScoreKeeper

  10. #30
    DCEmu Legend Accordion's Avatar
    Join Date
    Jan 2006
    Location
    Birmingham, UK
    Age
    36
    Posts
    2,884
    Rep Power
    90

    Default

    the worlds gone mad
    i have nearly lost hope
    are we so corrupted as to refuse gifts so great

Page 3 of 7 FirstFirst 1234567 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •